Jamie Greunbaum 7300259bf2 - Added Crook intro themes, and integrated them into Round 2.
- Reorganised materials into more texture-oriented categories.
2025-06-18 03:07:14 -04:00

360 lines
8.5 KiB
C#

using System.Collections.Generic;
using TMPro;
using UdonSharp;
using UnityEngine;
using VRC.Dynamics;
using VRC.SDK3.UdonNetworkCalling;
using VRC.SDKBase;
using VRC.Udon;
using VRC.Udon.Common.Interfaces;
[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
public class LocationBoard : UdonSharpBehaviour
{
[SerializeField] private GameManagerRound2 _GameManager;
[SerializeField] private AudioManager _AudioManager;
[UdonSynced, FieldChangeCallback(nameof(LootLocation))] private int _LootLocation = 0;
[UdonSynced, FieldChangeCallback(nameof(WarrantLocation))] private int _WarrantLocation = 0;
[UdonSynced, FieldChangeCallback(nameof(CrookLocation))] private int _CrookLocation = 0;
public MeshRenderer[] LocationPanelInfoSheets;
public GameObject[] LocationPanelsEmpty;
public GameObject[] LocationPanelsLoot;
public GameObject[] LocationPanelsWarrant;
public GameObject[] LocationPanelsCrook;
public TextMeshProUGUI[] LocationPanelText;
[SerializeField] private Material[] _LocationSheetMaterialSelections;
private Animator _Animator;
[UdonSynced] private int _ActiveSpinners = 0;
[UdonSynced] private bool[] _OrderIsCorrect = new bool[3];
[UdonSynced] private bool[] _HasBeenCheckedBefore;
[UdonSynced, FieldChangeCallback(nameof(RandomMaterialSettings))] private int[] _RandomMaterialSettings;
private void Start()
{
_HasBeenCheckedBefore = new bool[LocationPanelsEmpty.Length];
_Animator = GetComponent<Animator>();
}
[NetworkCallable]
public void RevealPanel(int Panel)
{
if (_ActiveSpinners < 3)
{
_Animator.SetBool("Flip " + Panel, true);
switch (_ActiveSpinners)
{
case 0:
{
_OrderIsCorrect[0] = (Panel == LootLocation);
if (_OrderIsCorrect[0])
{
_GameManager.OnTheRightTrack();
}
else if (Panel == WarrantLocation)
{
_GameManager.OutOfOrder(PanelType.Warrant);
}
else if (Panel == CrookLocation)
{
_GameManager.OutOfOrder(PanelType.Crook);
}
else if (_HasBeenCheckedBefore[Panel - 1])
{
_GameManager.AlreadyTried();
SendCustomEventDelayedSeconds(nameof(InitiateBoardReset), 1.0f);
}
else
{
_GameManager.NothingThere();
SendCustomEventDelayedSeconds(nameof(InitiateBoardReset), 1.0f);
}
} break;
case 1:
{
_OrderIsCorrect[1] = (Panel == WarrantLocation);
if (_OrderIsCorrect[1])
{
if (!_OrderIsCorrect[0])
{
_GameManager.OutOfOrder(PanelType.Warrant);
}
else
{
_GameManager.AlmostThere();
}
}
else if (Panel == LootLocation)
{
_GameManager.OutOfOrder(PanelType.Loot);
}
else if (Panel == CrookLocation)
{
_GameManager.OutOfOrder(PanelType.Crook);
}
else if (_HasBeenCheckedBefore[Panel - 1])
{
if (!_OrderIsCorrect[0])
{
_GameManager.NiceStrategy();
}
else
{
_GameManager.AlreadyTried();
}
SendCustomEventDelayedSeconds(nameof(InitiateBoardReset), 1.0f);
}
else
{
_GameManager.NothingThere();
SendCustomEventDelayedSeconds(nameof(InitiateBoardReset), 1.0f);
}
} break;
case 2:
{
_OrderIsCorrect[2] = (Panel == CrookLocation);
if (_OrderIsCorrect[2])
{
if (!_OrderIsCorrect[1] || !_OrderIsCorrect[0])
{
_GameManager.OutOfOrder(PanelType.Crook);
SendCustomEventDelayedSeconds(nameof(InitiateBoardReset), 2.5f);
}
}
else if (Panel == LootLocation)
{
_GameManager.OutOfOrder(PanelType.Loot);
SendCustomEventDelayedSeconds(nameof(InitiateBoardReset), 2.5f);
}
else if (Panel == WarrantLocation)
{
_GameManager.OutOfOrder(PanelType.Warrant);
SendCustomEventDelayedSeconds(nameof(InitiateBoardReset), 2.5f);
}
else if (_HasBeenCheckedBefore[Panel - 1])
{
if (!_OrderIsCorrect[0] || !_OrderIsCorrect[1])
{
_GameManager.NiceStrategy();
}
else
{
_GameManager.AlreadyTried();
}
SendCustomEventDelayedSeconds(nameof(InitiateBoardReset), 1.0f);
}
else
{
_GameManager.NothingThere();
SendCustomEventDelayedSeconds(nameof(InitiateBoardReset), 1.0f);
}
} break;
}
_ActiveSpinners++;
if (Panel == LootLocation || Panel == WarrantLocation || Panel == CrookLocation)
{
if (Panel == LootLocation)
{
_GameManager.SendCustomEventDelayedSeconds("PlayTheLoot", 0.35f);
}
else if (Panel == WarrantLocation)
{
_GameManager.SendCustomEventDelayedSeconds("PlayTheWarrant", 0.35f);
}
else if (Panel == CrookLocation)
{
_GameManager.SendCustomEventDelayedSeconds("PlayTheCrookTheme", 0.35f);
}
}
if (_OrderIsCorrect[0] && _OrderIsCorrect[1] && _OrderIsCorrect[2])
{
_GameManager.YoureWinner();
}
}
_HasBeenCheckedBefore[Panel - 1] = true;
}
public void InitiateBoardReset() { _GameManager.LocationBoardReset(); }
[NetworkCallable]
public void ResetPanelBoard()
{
for (int i = 1; i <= 15; i++)
{
_Animator.SetBool("Flip " + i, false);
}
_ActiveSpinners = 0;
_OrderIsCorrect[0] = _OrderIsCorrect[1] = _OrderIsCorrect[2] = false;
}
public void RandomiseLocations()
{
Random.InitState(Networking.GetServerTimeInMilliseconds());
LootLocation = Random.Range(0, LocationPanelsLoot.Length) + 1;
int TempWarrantLocation = _LootLocation;
while (TempWarrantLocation == _LootLocation)
{
TempWarrantLocation = Random.Range(0, LocationPanelsWarrant.Length) + 1;
}
WarrantLocation = TempWarrantLocation;
int TempCrookLocation = _WarrantLocation;
while (TempCrookLocation == _WarrantLocation || TempCrookLocation == _LootLocation)
{
TempCrookLocation = Random.Range(0, LocationPanelsCrook.Length) + 1;
}
CrookLocation = TempCrookLocation;
for (int i = 0; i < LocationPanelsEmpty.Length; i++)
{
_HasBeenCheckedBefore[i] = false;
}
RandomiseMaterials();
RequestSerialization();
}
private void RandomiseMaterials()
{
int[] MaterialsArray = new int[LocationPanelInfoSheets.Length];
int PreviousMaterial = 0;
for (int i = 0; i < MaterialsArray.Length; i++)
{
int RandomValue = PreviousMaterial;
while (RandomValue == PreviousMaterial)
{
RandomValue = Random.Range(0, _LocationSheetMaterialSelections.Length);
}
PreviousMaterial = RandomValue;
MaterialsArray[i] = RandomValue;
}
RandomMaterialSettings = MaterialsArray;
RequestSerialization();
}
private void ApplyRandomMaterials()
{
for (int i = 0; i < RandomMaterialSettings.Length; i++)
{
Material[] Materials = LocationPanelInfoSheets[i].materials;
Materials[1] = _LocationSheetMaterialSelections[RandomMaterialSettings[i]];
LocationPanelInfoSheets[i].materials = Materials;
}
}
private void PlaceEmpty(int Panel)
{
if (Panel > 0)
{
LocationPanelsLoot[Panel - 1].SetActive(false);
LocationPanelsWarrant[Panel - 1].SetActive(false);
LocationPanelsCrook[Panel - 1].SetActive(false);
LocationPanelsEmpty[Panel - 1].SetActive(true);
}
}
private void PlaceLoot(int Panel)
{
if (Panel > 0)
{
LocationPanelsEmpty[Panel - 1].SetActive(false);
LocationPanelsWarrant[Panel - 1].SetActive(false);
LocationPanelsCrook[Panel - 1].SetActive(false);
LocationPanelsLoot[Panel - 1].SetActive(true);
}
}
private void PlaceWarrant(int Panel)
{
if (Panel > 0)
{
LocationPanelsEmpty[Panel - 1].SetActive(false);
LocationPanelsLoot[Panel - 1].SetActive(false);
LocationPanelsCrook[Panel - 1].SetActive(false);
LocationPanelsWarrant[Panel - 1].SetActive(true);
}
}
private void PlaceCrook(int Panel)
{
if (Panel > 0)
{
LocationPanelsEmpty[Panel - 1].SetActive(false);
LocationPanelsLoot[Panel - 1].SetActive(false);
LocationPanelsWarrant[Panel - 1].SetActive(false);
LocationPanelsCrook[Panel - 1].SetActive(true);
}
}
public int LootLocation
{
set
{
PlaceEmpty(_LootLocation);
_LootLocation = value;
PlaceLoot(value);
}
get => _LootLocation;
}
public int WarrantLocation
{
set
{
PlaceEmpty(_WarrantLocation);
_WarrantLocation = value;
PlaceWarrant(_WarrantLocation);
}
get => _WarrantLocation;
}
public int CrookLocation
{
set
{
PlaceEmpty(_CrookLocation);
_CrookLocation = value;
PlaceCrook(_CrookLocation);
}
get => _CrookLocation;
}
public int[] RandomMaterialSettings
{
set
{
_RandomMaterialSettings = value;
ApplyRandomMaterials();
}
get => _RandomMaterialSettings;
}
}