235 lines
4.8 KiB
C#
235 lines
4.8 KiB
C#
|
|
using UdonSharp;
|
|
using UnityEngine;
|
|
using TMPro;
|
|
using VRC.SDKBase;
|
|
using VRC.SDK3.UdonNetworkCalling;
|
|
using VRC.Udon.Common.Interfaces;
|
|
using VRC.Udon.Common;
|
|
|
|
|
|
[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
|
|
public class PlayerPodium : UdonSharpBehaviour
|
|
{
|
|
public int PlayerNumber = 0;
|
|
|
|
[SerializeField] public GameManagerRound1 GameManager;
|
|
|
|
[UdonSynced, FieldChangeCallback(nameof(PlayerName))] private string _PlayerName = "Player";
|
|
[UdonSynced] private int _PlayerID = -1;
|
|
[UdonSynced, FieldChangeCallback(nameof(PlayerScore))] private int _PlayerScore = 50;
|
|
[UdonSynced, FieldChangeCallback(nameof(ShowScoreCard))] private bool _ShowScoreCard = false;
|
|
|
|
[SerializeField] private ChoiceCardGroup _ChoiceCards;
|
|
[SerializeField] private RiskCardGroup _RiskCards;
|
|
[SerializeField] private Buzzer _Buzzer;
|
|
|
|
[Header("Effects")]
|
|
[SerializeField] private GameObject _BuzzedInEffect;
|
|
|
|
[SerializeField] private GameObject _ScorecardObject;
|
|
|
|
[SerializeField] private TextMeshProUGUI _NameplateUI;
|
|
[SerializeField] private TextMeshProUGUI _ScorecardUI;
|
|
|
|
|
|
void Start()
|
|
{
|
|
ResetPodium();
|
|
}
|
|
|
|
|
|
public void SetPlayerName()
|
|
{
|
|
if (_PlayerID != -1)
|
|
{
|
|
return;
|
|
}
|
|
|
|
Networking.SetOwner(Networking.LocalPlayer, gameObject);
|
|
Networking.SetOwner(Networking.LocalPlayer, _ChoiceCards.gameObject);
|
|
Networking.SetOwner(Networking.LocalPlayer, _RiskCards.gameObject);
|
|
Networking.SetOwner(Networking.LocalPlayer, _Buzzer.gameObject);
|
|
|
|
PlayerName = Networking.LocalPlayer.displayName;
|
|
_PlayerID = Networking.LocalPlayer.playerId;
|
|
|
|
RequestSerialization();
|
|
}
|
|
|
|
[NetworkCallable]
|
|
public void ResetOwner()
|
|
{
|
|
Networking.SetOwner(Networking.InstanceOwner, gameObject);
|
|
Networking.SetOwner(Networking.InstanceOwner, _ChoiceCards.gameObject);
|
|
Networking.SetOwner(Networking.InstanceOwner, _RiskCards.gameObject);
|
|
Networking.SetOwner(Networking.InstanceOwner, _Buzzer.gameObject);
|
|
|
|
PlayerName = "Player " + PlayerNumber;
|
|
_PlayerID = -1;
|
|
}
|
|
|
|
public int GetPlayerID() { return _PlayerID; }
|
|
|
|
[NetworkCallable]
|
|
public void DisplayScore()
|
|
{
|
|
ShowScoreCard = true;
|
|
RequestSerialization();
|
|
}
|
|
private void _DisplayScorecardObject(bool Show)
|
|
{
|
|
_ScorecardObject.SetActive(Show);
|
|
}
|
|
|
|
[NetworkCallable]
|
|
public void ResetPodium()
|
|
{
|
|
ResetOwner();
|
|
EnableChoiceCards(false);
|
|
EnableBuzzer(false);
|
|
EnableBuzzInEffect(false);
|
|
PlayerScore = 50;
|
|
ShowScoreCard = false;
|
|
}
|
|
|
|
|
|
[NetworkCallable]
|
|
public void DecreaseScoreBy5()
|
|
{
|
|
PlayerScore -= 5;
|
|
}
|
|
|
|
[NetworkCallable]
|
|
public void IncreaseScoreBy5()
|
|
{
|
|
PlayerScore += 5;
|
|
}
|
|
|
|
[NetworkCallable]
|
|
public void AdjustScore(int Adjustment)
|
|
{
|
|
PlayerScore += Adjustment;
|
|
}
|
|
|
|
|
|
[NetworkCallable]
|
|
public void EnableChoiceCards(bool Enable)
|
|
{
|
|
_ChoiceCards.gameObject.SetActive(Enable);
|
|
_ChoiceCards.ResetCards();
|
|
NetworkCalling.SendCustomNetworkEvent(
|
|
(IUdonEventReceiver)_ChoiceCards,
|
|
NetworkEventTarget.Owner,
|
|
"MakeChoiceTextVisible");
|
|
}
|
|
|
|
[NetworkCallable]
|
|
public void SetCardChoices(string[] Choices, int[] Indices)
|
|
{
|
|
_ChoiceCards.SetChoices(Choices, Indices);
|
|
}
|
|
|
|
[NetworkCallable]
|
|
public void LockInChoice()
|
|
{
|
|
_ChoiceCards.LockInChoice();
|
|
NetworkCalling.SendCustomNetworkEvent(
|
|
(IUdonEventReceiver)_ChoiceCards,
|
|
NetworkEventTarget.All,
|
|
"MakeChoiceTextVisible");
|
|
}
|
|
|
|
[NetworkCallable]
|
|
public void VerifyMultipleChoiceResponse(int CorrectResponse)
|
|
{
|
|
if (_ChoiceCards.GetSelectedChoice() == CorrectResponse)
|
|
{
|
|
AdjustScore(10);
|
|
}
|
|
}
|
|
|
|
|
|
[NetworkCallable]
|
|
public void EnableRiskCards(bool Enable)
|
|
{
|
|
_RiskCards.gameObject.SetActive(Enable);
|
|
_RiskCards.ResetCards();
|
|
NetworkCalling.SendCustomNetworkEvent(
|
|
(IUdonEventReceiver)_RiskCards,
|
|
NetworkEventTarget.Owner,
|
|
"MakeRiskTextVisible");
|
|
}
|
|
|
|
[NetworkCallable]
|
|
public void LockInRisk()
|
|
{
|
|
_RiskCards.LockInChoice();
|
|
NetworkCalling.SendCustomNetworkEvent(
|
|
(IUdonEventReceiver)_RiskCards,
|
|
NetworkEventTarget.All,
|
|
"MakeRiskTextVisible");
|
|
}
|
|
|
|
[NetworkCallable]
|
|
public void VerifyFinalRoundResponse(int CorrectResponse)
|
|
{
|
|
if (_ChoiceCards.GetSelectedChoice() == CorrectResponse)
|
|
{
|
|
AdjustScore(_RiskCards.GetSelectedChoice());
|
|
}
|
|
else
|
|
{
|
|
AdjustScore(-_RiskCards.GetSelectedChoice());
|
|
}
|
|
}
|
|
|
|
|
|
[NetworkCallable]
|
|
public void EnableBuzzer(bool Enable)
|
|
{
|
|
_Buzzer.gameObject.SetActive(Enable);
|
|
_Buzzer.transform.localPosition = Vector3.zero;
|
|
_Buzzer.transform.localEulerAngles = Vector3.zero;
|
|
}
|
|
|
|
|
|
[NetworkCallable]
|
|
public void EnableBuzzInEffect(bool Enable)
|
|
{
|
|
_BuzzedInEffect.SetActive(Enable);
|
|
}
|
|
|
|
|
|
public string PlayerName
|
|
{
|
|
set
|
|
{
|
|
_PlayerName = value;
|
|
_NameplateUI.text = value;
|
|
}
|
|
get => _PlayerName;
|
|
}
|
|
|
|
public int PlayerScore
|
|
{
|
|
set
|
|
{
|
|
_PlayerScore = value;
|
|
_ScorecardUI.text = PlayerScore.ToString();
|
|
RequestSerialization();
|
|
}
|
|
get => _PlayerScore;
|
|
}
|
|
|
|
public bool ShowScoreCard
|
|
{
|
|
set
|
|
{
|
|
_ShowScoreCard = value;
|
|
_DisplayScorecardObject(value);
|
|
}
|
|
get => _ShowScoreCard;
|
|
}
|
|
}
|