CarmenSandiego/Assets/UdonSharp/LightningRoundEffectsController.cs

73 lines
1.7 KiB
C#

using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
using VRC.Udon;
using VRC.Udon.Common;
public enum LightningRoundEffect
{
Thunder,
LightningStrike,
ThunderAndRain,
MAX_EFFECTS
}
[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
public class LightningRoundEffectsController : UdonSharpBehaviour
{
[SerializeField] private AudioManager _AudioManager;
[SerializeField] private Animator _Animator;
[SerializeField] private GameObject _LightningBolt;
[UdonSynced] private LightningRoundEffect _Effect = LightningRoundEffect.Thunder;
public override void OnDeserialization(DeserializationResult Result)
{
_PlayLightningRoundAnimation_Synced();
base.OnDeserialization(Result);
}
public void PlayLightningRoundAnimation()
{
//_Effect = (LightningRoundEffect)Random.Range(0, (int)LightningRoundEffect.MAX_EFFECTS);
_Effect = LightningRoundEffect.Thunder;
_PlayLightningRoundAnimation_Synced();
RequestSerialization();
}
private void _PlayLightningRoundAnimation_Synced()
{
switch (_Effect)
{
case LightningRoundEffect.Thunder:
_LightningBolt.SetActive(false);
_AudioManager.PlaySFX(SFXEventType.Thunder);
_Animator.SetBool("Lightning", true);
break;
case LightningRoundEffect.LightningStrike:
_LightningBolt.SetActive(true);
_AudioManager.PlaySFX(SFXEventType.Thunder);
_Animator.SetBool("Lightning", true);
break;
case LightningRoundEffect.ThunderAndRain:
_LightningBolt.SetActive(false);
_AudioManager.PlaySFX(SFXEventType.Thunder);
_Animator.SetBool("Lightning", true);
break;
}
SendCustomEventDelayedSeconds(nameof(ResetLightningRoundAnimation), 2.0f);
}
public void ResetLightningRoundAnimation()
{
_Animator.SetBool("Lightning", false);
}
}