Jamie Greunbaum 8bc733459e - Added a pedestal to round 1 podiums to keep player eye heights more equal.
- Fixed an issue that seems to cause loading case files to crash.
2025-08-30 23:42:45 -04:00

301 lines
6.7 KiB
C#

using UdonSharp;
using UnityEngine;
using TMPro;
using VRC.SDKBase;
using VRC.SDK3.UdonNetworkCalling;
using VRC.Udon.Common.Interfaces;
using System.Runtime.CompilerServices;
[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
public class PlayerPodium : UdonSharpBehaviour
{
public int PlayerNumber = 0;
[SerializeField] private GameManagerRound1 _GameManager;
[SerializeField] private GameObject _TeleportButton;
[UdonSynced, FieldChangeCallback(nameof(PlayerName))] private string _PlayerName = "Player";
[UdonSynced] private int _PlayerID = -1;
[UdonSynced, FieldChangeCallback(nameof(PlayerScore))] private int _PlayerScore = 50;
[UdonSynced, FieldChangeCallback(nameof(ShowScoreCard))] private bool _ShowScoreCard = false;
[UdonSynced, FieldChangeCallback(nameof(EnableOwnershipTransfer))] private bool _EnableOwnershipTransfer = true;
[Space]
[Header("Objects")]
[SerializeField] private ChoiceCardGroup _ChoiceCards;
[SerializeField] private RiskCardGroup _RiskCards;
[SerializeField] private Buzzer _Buzzer;
[SerializeField] private GameObject _Pedestal;
[SerializeField] private Transform _AuxiliaryVideoScreen;
[SerializeField] private Transform _AuxiliaryMapScreen;
[SerializeField] private CustomEventInteraction _OwnershipInteract;
[Space]
[Header("Effects")]
[SerializeField] private GameObject _BuzzedInEffect;
[SerializeField] private GameObject _ScorecardObject;
[SerializeField] private TextMeshProUGUI _NameplateUI;
[SerializeField] private TextMeshProUGUI _ScorecardUI;
void Start()
{
ResetPodium();
_Buzzer.SetGameManager(_GameManager);
}
public override void OnPlayerLeft(VRCPlayerApi Player)
{
if (Player.displayName == PlayerName)
{
ResetOwner();
}
base.OnPlayerLeft(Player);
}
public override void OnAvatarEyeHeightChanged(VRCPlayerApi Player, float PrevEyeHeightAsMeters)
{
if (Player.playerId == _PlayerID)
{
AdjustPedestalHeight(Player);
}
base.OnAvatarEyeHeightChanged(Player, PrevEyeHeightAsMeters);
}
public void SetPlayerName()
{
if (_PlayerID != -1)
{
return;
}
Networking.SetOwner(Networking.LocalPlayer, gameObject);
Networking.SetOwner(Networking.LocalPlayer, _ChoiceCards.gameObject);
Networking.SetOwner(Networking.LocalPlayer, _RiskCards.gameObject);
Networking.SetOwner(Networking.LocalPlayer, _Buzzer.gameObject);
PlayerName = Networking.LocalPlayer.displayName;
_PlayerID = Networking.LocalPlayer.playerId;
_Pedestal.SetActive(true);
AdjustPedestalHeight(Networking.LocalPlayer);
EnableOwnershipTransfer = false;
RequestSerialization();
}
[NetworkCallable]
public void ResetOwner()
{
PlayerName = "Player " + PlayerNumber;
_PlayerID = -1;
EnableOwnershipTransfer = true;
_Pedestal.SetActive(false);
RequestSerialization();
}
public int GetPlayerID() { return _PlayerID; }
private void AdjustPedestalHeight(VRCPlayerApi Player)
{
_Pedestal.transform.localPosition = new Vector3(
_Pedestal.transform.localPosition.x,
-Player.GetAvatarEyeHeightAsMeters(),
_Pedestal.transform.localPosition.z
);
}
[NetworkCallable]
public void DisplayScore()
{
ShowScoreCard = true;
RequestSerialization();
}
private void _DisplayScorecardObject(bool Show)
{
_ScorecardObject.SetActive(Show);
}
[NetworkCallable]
public void ResetPodium()
{
ResetOwner();
EnableChoiceCards(false);
EnableBuzzer(false);
EnableBuzzInEffect(false);
ShowAuxiliaryVideoScreen(false);
ShowAuxiliaryMapScreen(false);
PlayerScore = 50;
ShowScoreCard = false;
}
public void DecreaseScoreBy5()
{
PlayerScore -= 5;
RequestSerialization();
}
public void IncreaseScoreBy5()
{
PlayerScore += 5;
RequestSerialization();
}
[NetworkCallable]
public void AdjustScore(int Adjustment)
{
PlayerScore += Adjustment;
RequestSerialization();
}
[NetworkCallable]
public void EnableChoiceCards(bool Enable)
{
_ChoiceCards.gameObject.SetActive(Enable);
_ChoiceCards.ResetCards();
_ChoiceCards.SendCustomNetworkEvent(NetworkEventTarget.Owner, "MakeChoiceTextVisible");
}
[NetworkCallable]
public void SetCardChoices(string[] Choices, int[] Indices)
{
_ChoiceCards.SetChoices(Choices, Indices);
}
[NetworkCallable]
public void LockInChoice()
{
_ChoiceCards.LockInChoice();
_ChoiceCards.SendCustomNetworkEvent(NetworkEventTarget.All, "MakeChoiceTextVisible");
}
public bool VerifyMultipleChoiceResponse(int CorrectResponse)
{
bool IsCorrectResponse = _ChoiceCards.GetSelectedChoice() == CorrectResponse;
if (IsCorrectResponse)
{
SendCustomNetworkEvent(NetworkEventTarget.Owner, nameof(AdjustScore), 10);
}
return IsCorrectResponse;
}
[NetworkCallable]
public void EnableRiskCards(bool Enable)
{
_RiskCards.gameObject.SetActive(Enable);
_RiskCards.ResetCards();
_RiskCards.SendCustomNetworkEvent(NetworkEventTarget.Owner, "MakeRiskTextVisible");
}
[NetworkCallable]
public void LockInRisk()
{
_RiskCards.LockInChoice();
_RiskCards.SendCustomNetworkEvent(NetworkEventTarget.All, "MakeRiskTextVisible");
}
[NetworkCallable]
public void VerifyFinalRoundResponse(int CorrectResponse)
{
if (_ChoiceCards.GetSelectedChoice() == CorrectResponse)
{
SendCustomNetworkEvent(NetworkEventTarget.Owner, nameof(AdjustScore), _RiskCards.GetSelectedChoice());
}
else
{
SendCustomNetworkEvent(NetworkEventTarget.Owner, nameof(AdjustScore), -_RiskCards.GetSelectedChoice());
}
}
[NetworkCallable]
public void EnableBuzzer(bool Enable)
{
_Buzzer.gameObject.SetActive(Enable);
_Buzzer.transform.localPosition = Vector3.zero;
_Buzzer.transform.localEulerAngles = Vector3.zero;
}
[NetworkCallable]
public void EnableBuzzInEffect(bool Enable)
{
_BuzzedInEffect.SetActive(Enable);
}
[NetworkCallable]
public void ShowAuxiliaryVideoScreen(bool Show)
{
Vector3 LocalPosition = _AuxiliaryVideoScreen.localPosition;
_AuxiliaryVideoScreen.localPosition = new Vector3(LocalPosition.x, Show ? 0.0f : -1000.0f, LocalPosition.z);
}
[NetworkCallable]
public void ShowAuxiliaryMapScreen(bool Show)
{
Vector3 LocalPosition = _AuxiliaryMapScreen.localPosition;
_AuxiliaryMapScreen.localPosition = new Vector3(LocalPosition.x, Show ? 0.0f : -1000.0f, LocalPosition.z);
}
public string PlayerName
{
set
{
_PlayerName = value;
_NameplateUI.text = value;
}
get => _PlayerName;
}
public int PlayerScore
{
set
{
_PlayerScore = value;
_ScorecardUI.text = PlayerScore.ToString();
}
get => _PlayerScore;
}
public bool ShowScoreCard
{
set
{
_ShowScoreCard = value;
_DisplayScorecardObject(value);
}
get => _ShowScoreCard;
}
private bool EnableOwnershipTransfer
{
set
{
_EnableOwnershipTransfer = value;
_OwnershipInteract.gameObject.SetActive(_EnableOwnershipTransfer);
_TeleportButton.SetActive(_EnableOwnershipTransfer);
}
get => _EnableOwnershipTransfer;
}
}