Jamie Greunbaum ebe8fad717 - Implemented a much nicer looking door for entering round 1.
- Improved door interactable so that the door closes itself after a short time.
- Improved position of some cameras in preparation for transitions later.
- Changed position of ACME Crimenet Computer so it doesn't bump the host.
2025-10-02 04:02:54 -04:00

48 lines
786 B
C#

using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
using VRC.Udon;
[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
public class Door : UdonSharpBehaviour
{
[UdonSynced, FieldChangeCallback(nameof(OpenDoor))] private bool _OpenDoor = false;
[SerializeField] private Animator _OpenAnimation;
public override void Interact()
{
Networking.SetOwner(Networking.LocalPlayer, gameObject);
if (!OpenDoor)
{
OpenDoor = true;
RequestSerialization();
SendCustomEventDelayedSeconds(nameof(CloseDoorAfterDelay), 1.5f);
}
base.Interact();
}
public void CloseDoorAfterDelay()
{
OpenDoor = false;
RequestSerialization();
}
public bool OpenDoor
{
set
{
_OpenDoor = value;
_OpenAnimation.SetBool("Open", value);
}
get => _OpenDoor;
}
}