Jamie Greunbaum 9b08bcc6e9 - Host panel now has tabs for different rounds, and tab selection indicators.
- Added buttons to reset and load into a new round at will.
- Music and sound effects are now stopped when loading a new round.
- Podiums properly reset when round 1 is reloaded.
2025-07-23 18:54:19 -04:00

119 lines
2.9 KiB
C#

using UdonSharp;
using UnityEngine;
using VRC.SDK3.Data;
using VRC.Udon.Common.Interfaces;
public enum RoundType
{
None,
LocateTheCrook,
RecoverTheLoot,
CaptureCarmen
}
public enum RoundSegmentType
{
BetweenSegments,
MultipleChoice,
LightningRound,
DumpsterDive,
TheChase,
FinalRound,
Tiebreaker,
RecoverTheLootExplainer,
RecoverTheLoot,
CaptureCarmenExplainer,
CaptureCarmen
}
public class GameManagerBase : UdonSharpBehaviour
{
[SerializeField] protected HostCardManager _HostCard = null;
[SerializeField] protected AudioManager _AudioManager;
private bool _AllowInteractionFromHostCard = false;
protected void EnableInteraction(string NextInteraction = "Advance")
{
_AllowInteractionFromHostCard = true;
_HostCard.SetNextInteractionText(NextInteraction);
}
protected void DisableInteraction()
{
_AllowInteractionFromHostCard = false;
}
public bool IsInteractionEnabled()
{
return _AllowInteractionFromHostCard;
}
public void HostCardUseButtonDown()
{
if (!IsInteractionEnabled()) { return; }
_HostCardUseButtonDown_Internal();
}
protected virtual HostCardInterfaceBase GetHostCardInterface(RoundSegmentType Question)
{
Debug.LogError("You should not be seeing this. You don't need to call base.GetHostCardInterface()");
return _HostCard.EnableHostCardDisplay(RoundType.None, Question);
}
protected virtual void _HostCardUseButtonDown_Internal()
{
Debug.LogError("You should not be seeing this. You don't need to call base._HostCardUseButtonDown_Internal()");
}
public virtual void InitialiseGameMode()
{
_AudioManager.SendCustomNetworkEvent(NetworkEventTarget.All, "StopMusic");
_AudioManager.SendCustomNetworkEvent(NetworkEventTarget.All, "StopSFX");
}
public virtual void LoadQuestionData(DataToken Data) { }
protected string RoundTypeToString(RoundType Type)
{
switch ((int)Type)
{
case (int)RoundType.LocateTheCrook: return "Locate The Crook";
case (int)RoundType.RecoverTheLoot: return "Recover The Loot";
case (int)RoundType.CaptureCarmen: return "Capture Carmen";
default: return "[[ERROR]]";
}
}
protected string RoundSegmentTypeToString(RoundSegmentType Type)
{
switch (Type)
{
case RoundSegmentType.BetweenSegments: return "None";
case RoundSegmentType.MultipleChoice: return "Standard Round";
case RoundSegmentType.LightningRound: return "Lightning Round";
case RoundSegmentType.DumpsterDive: return "Dumpster Dive";
case RoundSegmentType.TheChase: return "The Chase";
case RoundSegmentType.FinalRound: return "Final Round";
case RoundSegmentType.Tiebreaker: return "Tiebreaker";
case RoundSegmentType.RecoverTheLootExplainer: return "Recover The Loot - Briefing";
case RoundSegmentType.RecoverTheLoot: return "Recover The Loot";
case RoundSegmentType.CaptureCarmenExplainer: return "Capture Carmen - Briefing";
case RoundSegmentType.CaptureCarmen: return "Capture Carmen";
default: return "[[ERROR]]";
}
}
}