Jamie Greunbaum a6b3b840b2 - LocationBoard callbacks now only run on the host.
- CameraAnchor now properly syncs followed player data.
2026-04-21 16:35:19 -04:00

308 lines
8.5 KiB
C#

using CameraSystem;
using MMMaellon.LightSync;
using System.Linq;
using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
using VRC.Udon.Common;
public enum PossibleFollowMethods
{
CloseUp,
HeadAndShoulders,
HipsUp,
HipsDown,
FullBody
};
[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
public class CameraAnchor : UdonSharpBehaviour
{
[SerializeField] private CameraSystem_Console CameraSystemManager;
[Space]
[SerializeField] private float FOV = 60.0f;
[SerializeField] private float NearClippingPlane = 0.3f;
[SerializeField] private float FarClippingPlane = 1000.0f;
[Space]
[SerializeField] private Transform CameraRoot;
[Tooltip("Changing the Z scale of this object will change the FOV of the attached camera.")]
[SerializeField] private Transform CameraFOVScaler;
[Space]
[Tooltip("How the camera should follow players, if it's set to do so.")]
[SerializeField] private PossibleFollowMethods FollowMethod;
[UdonSynced] private int _AttachedCameraIndex = -1;
[UdonSynced] private string[] _FollowedPlayerNames = new string[0];
private Camera _AttachedCamera = null;
private string[] _FollowedPlayerNames_Cache = new string[0];
private VRCPlayerApi[] _FollowedPlayers = new VRCPlayerApi[0];
private float _CameraFollowSpeed = 1.0f;
void Update()
{
if (_AttachedCamera)
{
if (_AttachedCamera.transform.parent != CameraRoot)
{
Debug.Log("[CameraAnchor] Camera has been detached from " + gameObject.name + ".");
_AttachedCamera = null;
_AttachedCameraIndex = -1;
RequestSerialization();
}
else
{
_AttachedCamera.fieldOfView = FOV * CameraFOVScaler.transform.localScale.z;
}
}
if (_FollowedPlayers.Length > 0)
{
Vector3 CentroidSum = Vector3.zero;
for (int i = 0; i < _FollowedPlayers.Length; i++)
{
if (_FollowedPlayers[i] == null)
{
continue;
}
Vector3[] BonePositions = _BonesFromFollowMethod(_FollowedPlayers[i]);
Vector3 CentroidPointsAverage = Vector3.zero;
for (int j = 0; j < BonePositions.Length; j++)
{
CentroidPointsAverage += BonePositions[j];
}
CentroidPointsAverage /= BonePositions.Length;
CentroidSum += CentroidPointsAverage;
}
Vector3 CentroidAverage = CentroidSum / _FollowedPlayers.Length;
Vector3 LookDirection = (CentroidAverage - transform.position).normalized;
CameraRoot.transform.rotation = Quaternion.LookRotation(
Vector3.Lerp(
CameraRoot.transform.forward,
Vector3.RotateTowards(CameraRoot.transform.forward, LookDirection, 10.0f, 0.0f),
_CameraFollowSpeed / 10.0f)
);
}
else
{
CameraRoot.transform.localRotation = Quaternion.identity;
}
}
private Vector3[] _BonesFromFollowMethod(VRCPlayerApi Player)
{
switch(FollowMethod)
{
case PossibleFollowMethods.CloseUp:
{
Vector3[] BonesToTrack = new Vector3[3];
BonesToTrack[0] = Player.GetBonePosition(HumanBodyBones.LeftEye);
BonesToTrack[1] = Player.GetBonePosition(HumanBodyBones.RightEye);
BonesToTrack[2] = Player.GetBonePosition(HumanBodyBones.Neck);
return BonesToTrack;
}
case PossibleFollowMethods.HeadAndShoulders:
{
Vector3[] BonesToTrack = new Vector3[4];
BonesToTrack[0] = Player.GetBonePosition(HumanBodyBones.LeftEye);
BonesToTrack[1] = Player.GetBonePosition(HumanBodyBones.RightEye);
BonesToTrack[2] = Player.GetBonePosition(HumanBodyBones.LeftShoulder);
BonesToTrack[3] = Player.GetBonePosition(HumanBodyBones.RightShoulder);
return BonesToTrack;
}
case PossibleFollowMethods.HipsUp:
{
Vector3[] BonesToTrack = new Vector3[4];
BonesToTrack[0] = Player.GetBonePosition(HumanBodyBones.LeftEye);
BonesToTrack[1] = Player.GetBonePosition(HumanBodyBones.RightEye);
BonesToTrack[2] = Player.GetBonePosition(HumanBodyBones.LeftUpperLeg);
BonesToTrack[3] = Player.GetBonePosition(HumanBodyBones.RightUpperLeg);
return BonesToTrack;
}
case PossibleFollowMethods.HipsDown:
{
Vector3[] BonesToTrack = new Vector3[4];
BonesToTrack[0] = Player.GetBonePosition(HumanBodyBones.LeftUpperLeg);
BonesToTrack[1] = Player.GetBonePosition(HumanBodyBones.RightUpperLeg);
BonesToTrack[2] = Player.GetBonePosition(HumanBodyBones.LeftFoot);
BonesToTrack[3] = Player.GetBonePosition(HumanBodyBones.RightFoot);
return BonesToTrack;
}
case PossibleFollowMethods.FullBody:
{
Vector3[] BonesToTrack = new Vector3[4];
BonesToTrack[0] = Player.GetBonePosition(HumanBodyBones.LeftEye);
BonesToTrack[1] = Player.GetBonePosition(HumanBodyBones.RightEye);
BonesToTrack[2] = Player.GetBonePosition(HumanBodyBones.LeftFoot);
BonesToTrack[3] = Player.GetBonePosition(HumanBodyBones.RightFoot);
return BonesToTrack;
}
default:
{
Vector3[] BonesToTrack = new Vector3[1];
BonesToTrack[0] = Player.GetPosition();
return BonesToTrack;
}
}
}
public override void OnDeserialization(DeserializationResult Result)
{
_AttachCamera_Synced();
_FollowPlayers_Synced();
base.OnDeserialization(Result);
}
public override void OnPlayerLeft(VRCPlayerApi LeavingPlayer)
{
//foreach (VRCPlayerApi FollowedPlayer in _FollowedPlayers)
//{
// if (FollowedPlayer.displayName == LeavingPlayer.displayName)
// {
// }
//}
base.OnPlayerLeft(LeavingPlayer);
}
public void AttachCamera(Camera CameraComponent)
{
if (CameraSystemManager == null)
{
Debug.LogError("[CameraAnchor] No CameraSystemManager set for " + gameObject.name + "; can't find a camera without it");
return;
}
for (int i = 0; i < CameraSystemManager.camerasObjects.Length; i++)
{
if (CameraSystemManager.camerasObjects[i] == CameraComponent)
{
Debug.Log("[CameraAnchor] Attaching camera " + i + " to anchor " + gameObject.name);
_AttachedCameraIndex = i;
_AttachCamera_Synced();
RequestSerialization();
break;
}
}
}
public void FollowPlayers(string[] Players, float FollowSpeed = 1.0f)
{
_FollowedPlayerNames = Players;
_CameraFollowSpeed = FollowSpeed;
_FollowPlayers_Synced();
RequestSerialization();
}
public void StopFollowingPlayers()
{
_FollowedPlayerNames = new string[0];
_FollowPlayers_Synced();
RequestSerialization();
}
private void _AttachCamera_Synced()
{
if (_AttachedCameraIndex >= 0)
{
Camera NewCamera = CameraSystemManager.camerasObjects[_AttachedCameraIndex];
if (NewCamera != _AttachedCamera)
{
_AttachedCamera = NewCamera;
_AttachedCamera.gameObject.SetActive(true);
_AttachedCamera.fieldOfView = FOV;
_AttachedCamera.nearClipPlane = NearClippingPlane;
_AttachedCamera.farClipPlane = FarClippingPlane;
_AttachedCamera.transform.parent = CameraRoot;
_AttachedCamera.GetComponent<LightSync>().TeleportToLocalSpace(Vector3.zero, Quaternion.identity, true);
}
}
}
private void _FollowPlayers_Synced()
{
if (_IsPlayerListDifferent())
{
_FollowedPlayers = new VRCPlayerApi[_FollowedPlayerNames.Length];
VRCPlayerApi[] AllPlayers = new VRCPlayerApi[VRCPlayerApi.GetPlayerCount()];
VRCPlayerApi.GetPlayers(AllPlayers);
int NumValidPlayers = 0;
for (int i = 0; i < _FollowedPlayerNames.Length; i++)
{
string PlayerName = _FollowedPlayerNames[i];
Debug.Log("[CameraAnchor] Trying to find player " + PlayerName + "...");
_FollowedPlayers[i] = null;
foreach (VRCPlayerApi Player in AllPlayers)
{
if (Player.displayName == PlayerName)
{
Debug.Log("[CameraAnchor] Found player " + PlayerName);
_FollowedPlayers[i] = Player;
NumValidPlayers++;
break;
}
}
}
Debug.Log("[CameraAnchor] Found " + NumValidPlayers + " players out of a requested " + _FollowedPlayerNames.Length);
int ValidPlayerCounter = 0;
VRCPlayerApi[] ValidPlayers = new VRCPlayerApi[NumValidPlayers];
foreach (VRCPlayerApi Player in _FollowedPlayers)
{
if (Player != null)
{
ValidPlayers[ValidPlayerCounter] = Player;
ValidPlayerCounter++;
}
}
string PlayerNamesString = string.Join(", ", _FollowedPlayerNames);
Debug.Log("[CameraAnchor] Anchor " + gameObject.name + " is now following { " + PlayerNamesString + " }");
_FollowedPlayerNames_Cache = _FollowedPlayerNames;
}
}
private bool _IsPlayerListDifferent()
{
if (_FollowedPlayerNames.Length != _FollowedPlayerNames_Cache.Length)
{
return true;
}
for (int i = 0; i < _FollowedPlayerNames.Length; i++)
{
if (_FollowedPlayerNames[i] != _FollowedPlayerNames_Cache[i])
{
return true;
}
}
return false;
}
#if UNITY_EDITOR
private void OnDrawGizmos()
{
Gizmos.DrawIcon(transform.position, "CameraAnchor", true);
}
#endif
}