Jamie Greunbaum ace89dc62d - Added position markers for host and players during each round.
- Current player list updated to podium owners when round 1 is loaded.
- Rewrote video player code to hopefully load videos more reliably on restarts.
- Round 3 timer should no longer continue running when a new round is loaded.
- Overlays from round 3 now properly disable when a new round is loaded.
- Fixed cameras erroneously resetting to round 3 positions on new game start.
2026-04-15 19:06:06 -04:00

210 lines
5.3 KiB
C#

using System.Runtime.InteropServices;
using UdonSharp;
using UnityEngine;
using VRC.SDK3.Data;
using VRC.SDK3.UdonNetworkCalling;
using VRC.SDKBase;
using VRC.SDKBase.Midi;
using VRC.Udon.Common.Interfaces;
public enum RoundType
{
None,
LocateTheCrook,
RecoverTheLoot,
CaptureCarmen
}
public enum RoundSegmentType
{
BetweenSegments,
MultipleChoice,
LightningRound,
DumpsterDive,
TheChase,
FinalRound,
Tiebreaker,
EndGame,
RecoverTheLootExplainer,
RecoverTheLoot,
EndRecoverTheLoot,
CaptureCarmenExplainer,
CaptureCarmen
}
[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
public class GameManagerBase : UdonSharpBehaviour
{
[SerializeField] protected VideoLoadIndicator _HostVideoLoadIndicator;
[SerializeField] protected HostCardManager _HostCard = null;
[SerializeField] protected CaseManager _CaseManager;
[SerializeField] protected AudioManager _AudioManager;
[SerializeField] protected Microphone _PlayerMicrophone;
[SerializeField] protected Microphone _AudienceSilencer;
[Space]
[SerializeField] private PositionMarker _HostPositionMarker;
[SerializeField] private PositionMarker[] _PlayerPositionMarkers;
[Space]
[SerializeField] protected CameraControllerBase _CameraController;
private bool _Initialised = false;
private bool _AllowInteractionFromHostCard = false;
protected void EnableInteraction(string NextInteraction = "Advance")
{
_AllowInteractionFromHostCard = true;
_HostCard.SetNextInteractionText(NextInteraction);
}
protected void DisableInteraction(string DisableReason = "")
{
_AllowInteractionFromHostCard = false;
_HostCard.SetNextInteractionText(DisableReason);
}
public override void OnOwnershipTransferred(VRCPlayerApi Player)
{
SetOwnershipOfObjects(Player);
base.OnOwnershipTransferred(Player);
}
public VRCPlayerApi GetHostOwner()
{
return _CaseManager.GetHostOwner();
}
public bool IsInteractionEnabled()
{
return _AllowInteractionFromHostCard;
}
public void HostCardUseButtonDown()
{
if (!IsInteractionEnabled()) { return; }
_HostCardUseButtonDown_Internal();
}
protected virtual HostCardInterfaceBase GetHostCardInterface(RoundSegmentType Question)
{
Debug.LogError("You should not be seeing this. You don't need to call base.GetHostCardInterface()");
return _HostCard.EnableHostCardDisplay(RoundType.None, Question);
}
protected virtual void _HostCardUseButtonDown_Internal()
{
Debug.LogError("You should not be seeing this. You don't need to call base._HostCardUseButtonDown_Internal()");
}
public virtual void InitialiseGameMode()
{
SetOwnershipOfObjects(_CaseManager.GetHostOwner());
_AllowInteractionFromHostCard = true;
SendCustomNetworkEvent(NetworkEventTarget.All, nameof(EnablePlayerMicrophone), true);
_HostPositionMarker.SetPlayer(_CaseManager.GetHostOwner().displayName);
string[] WinningPlayers = _CaseManager.GetCurrentWinningPlayers();
for (int i = 0; i < _PlayerPositionMarkers.Length; i++)
{
string PlayerName = "";
if (i < WinningPlayers.Length)
{
PlayerName = WinningPlayers[i];
}
else
{
PlayerName = _CaseManager.GetHostOwner().displayName;
}
_PlayerPositionMarkers[i].SetPlayer(PlayerName);
}
_Initialised = true;
}
public virtual void DeinitialiseGameMode()
{
SendCustomNetworkEvent(NetworkEventTarget.All, nameof(EnablePlayerMicrophone), false);
_HostPositionMarker.ClearPlayer();
for (int i = 0; i < _PlayerPositionMarkers.Length; i++)
{
_PlayerPositionMarkers[i].ClearPlayer();
}
_Initialised = false;
}
public bool IsRoundInitialised()
{
return _Initialised;
}
[NetworkCallable]
public void EnablePlayerMicrophone(bool Enable)
{
_PlayerMicrophone.gameObject.SetActive(Enable);
}
[NetworkCallable]
public void EnableAudienceSilencer(bool Enable)
{
_AudienceSilencer.gameObject.SetActive(Enable);
}
public virtual void SetOwnershipOfObjects(VRCPlayerApi NewOwner)
{
Networking.SetOwner(NewOwner, _HostVideoLoadIndicator.gameObject);
Networking.SetOwner(NewOwner, _PlayerMicrophone.gameObject);
Networking.SetOwner(NewOwner, _AudienceSilencer.gameObject);
}
public virtual void LoadQuestionData(DataToken Data) { }
protected string RoundTypeToString(RoundType Type)
{
switch ((int)Type)
{
case (int)RoundType.LocateTheCrook: return "Locate The Crook";
case (int)RoundType.RecoverTheLoot: return "Recover The Loot";
case (int)RoundType.CaptureCarmen: return "Capture Carmen";
default: return "[[ERROR]]";
}
}
protected string RoundSegmentTypeToString(RoundSegmentType Type)
{
switch (Type)
{
case RoundSegmentType.BetweenSegments: return "None";
case RoundSegmentType.MultipleChoice: return "Standard Round";
case RoundSegmentType.LightningRound: return "Lightning Round";
case RoundSegmentType.DumpsterDive: return "Dumpster Dive";
case RoundSegmentType.TheChase: return "The Chase";
case RoundSegmentType.FinalRound: return "Final Round";
case RoundSegmentType.Tiebreaker: return "Tiebreaker";
case RoundSegmentType.RecoverTheLootExplainer: return "Recover The Loot - Briefing";
case RoundSegmentType.RecoverTheLoot: return "Recover The Loot";
case RoundSegmentType.EndRecoverTheLoot: return "Recover The Loot - Debriefing";
case RoundSegmentType.CaptureCarmenExplainer: return "Capture Carmen - Briefing";
case RoundSegmentType.CaptureCarmen: return "Capture Carmen";
default: return "[[ERROR]]";
}
}
}