- Current player list updated to podium owners when round 1 is loaded. - Rewrote video player code to hopefully load videos more reliably on restarts. - Round 3 timer should no longer continue running when a new round is loaded. - Overlays from round 3 now properly disable when a new round is loaded. - Fixed cameras erroneously resetting to round 3 positions on new game start.
210 lines
5.3 KiB
C#
210 lines
5.3 KiB
C#
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using System.Runtime.InteropServices;
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using UdonSharp;
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using UnityEngine;
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using VRC.SDK3.Data;
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using VRC.SDK3.UdonNetworkCalling;
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using VRC.SDKBase;
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using VRC.SDKBase.Midi;
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using VRC.Udon.Common.Interfaces;
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public enum RoundType
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{
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None,
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LocateTheCrook,
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RecoverTheLoot,
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CaptureCarmen
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}
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public enum RoundSegmentType
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{
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BetweenSegments,
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MultipleChoice,
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LightningRound,
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DumpsterDive,
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TheChase,
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FinalRound,
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Tiebreaker,
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EndGame,
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RecoverTheLootExplainer,
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RecoverTheLoot,
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EndRecoverTheLoot,
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CaptureCarmenExplainer,
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CaptureCarmen
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}
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[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
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public class GameManagerBase : UdonSharpBehaviour
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{
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[SerializeField] protected VideoLoadIndicator _HostVideoLoadIndicator;
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[SerializeField] protected HostCardManager _HostCard = null;
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[SerializeField] protected CaseManager _CaseManager;
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[SerializeField] protected AudioManager _AudioManager;
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[SerializeField] protected Microphone _PlayerMicrophone;
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[SerializeField] protected Microphone _AudienceSilencer;
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[Space]
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[SerializeField] private PositionMarker _HostPositionMarker;
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[SerializeField] private PositionMarker[] _PlayerPositionMarkers;
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[Space]
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[SerializeField] protected CameraControllerBase _CameraController;
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private bool _Initialised = false;
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private bool _AllowInteractionFromHostCard = false;
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protected void EnableInteraction(string NextInteraction = "Advance")
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{
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_AllowInteractionFromHostCard = true;
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_HostCard.SetNextInteractionText(NextInteraction);
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}
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protected void DisableInteraction(string DisableReason = "")
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{
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_AllowInteractionFromHostCard = false;
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_HostCard.SetNextInteractionText(DisableReason);
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}
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public override void OnOwnershipTransferred(VRCPlayerApi Player)
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{
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SetOwnershipOfObjects(Player);
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base.OnOwnershipTransferred(Player);
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}
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public VRCPlayerApi GetHostOwner()
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{
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return _CaseManager.GetHostOwner();
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}
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public bool IsInteractionEnabled()
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{
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return _AllowInteractionFromHostCard;
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}
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public void HostCardUseButtonDown()
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{
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if (!IsInteractionEnabled()) { return; }
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_HostCardUseButtonDown_Internal();
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}
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protected virtual HostCardInterfaceBase GetHostCardInterface(RoundSegmentType Question)
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{
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Debug.LogError("You should not be seeing this. You don't need to call base.GetHostCardInterface()");
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return _HostCard.EnableHostCardDisplay(RoundType.None, Question);
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}
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protected virtual void _HostCardUseButtonDown_Internal()
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{
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Debug.LogError("You should not be seeing this. You don't need to call base._HostCardUseButtonDown_Internal()");
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}
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public virtual void InitialiseGameMode()
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{
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SetOwnershipOfObjects(_CaseManager.GetHostOwner());
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_AllowInteractionFromHostCard = true;
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SendCustomNetworkEvent(NetworkEventTarget.All, nameof(EnablePlayerMicrophone), true);
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_HostPositionMarker.SetPlayer(_CaseManager.GetHostOwner().displayName);
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string[] WinningPlayers = _CaseManager.GetCurrentWinningPlayers();
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for (int i = 0; i < _PlayerPositionMarkers.Length; i++)
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{
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string PlayerName = "";
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if (i < WinningPlayers.Length)
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{
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PlayerName = WinningPlayers[i];
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}
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else
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{
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PlayerName = _CaseManager.GetHostOwner().displayName;
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}
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_PlayerPositionMarkers[i].SetPlayer(PlayerName);
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}
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_Initialised = true;
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}
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public virtual void DeinitialiseGameMode()
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{
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SendCustomNetworkEvent(NetworkEventTarget.All, nameof(EnablePlayerMicrophone), false);
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_HostPositionMarker.ClearPlayer();
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for (int i = 0; i < _PlayerPositionMarkers.Length; i++)
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{
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_PlayerPositionMarkers[i].ClearPlayer();
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}
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_Initialised = false;
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}
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public bool IsRoundInitialised()
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{
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return _Initialised;
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}
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[NetworkCallable]
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public void EnablePlayerMicrophone(bool Enable)
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{
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_PlayerMicrophone.gameObject.SetActive(Enable);
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}
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[NetworkCallable]
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public void EnableAudienceSilencer(bool Enable)
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{
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_AudienceSilencer.gameObject.SetActive(Enable);
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}
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public virtual void SetOwnershipOfObjects(VRCPlayerApi NewOwner)
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{
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Networking.SetOwner(NewOwner, _HostVideoLoadIndicator.gameObject);
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Networking.SetOwner(NewOwner, _PlayerMicrophone.gameObject);
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Networking.SetOwner(NewOwner, _AudienceSilencer.gameObject);
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}
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public virtual void LoadQuestionData(DataToken Data) { }
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protected string RoundTypeToString(RoundType Type)
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{
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switch ((int)Type)
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{
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case (int)RoundType.LocateTheCrook: return "Locate The Crook";
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case (int)RoundType.RecoverTheLoot: return "Recover The Loot";
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case (int)RoundType.CaptureCarmen: return "Capture Carmen";
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default: return "[[ERROR]]";
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}
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}
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protected string RoundSegmentTypeToString(RoundSegmentType Type)
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{
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switch (Type)
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{
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case RoundSegmentType.BetweenSegments: return "None";
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case RoundSegmentType.MultipleChoice: return "Standard Round";
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case RoundSegmentType.LightningRound: return "Lightning Round";
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case RoundSegmentType.DumpsterDive: return "Dumpster Dive";
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case RoundSegmentType.TheChase: return "The Chase";
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case RoundSegmentType.FinalRound: return "Final Round";
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case RoundSegmentType.Tiebreaker: return "Tiebreaker";
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case RoundSegmentType.RecoverTheLootExplainer: return "Recover The Loot - Briefing";
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case RoundSegmentType.RecoverTheLoot: return "Recover The Loot";
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case RoundSegmentType.EndRecoverTheLoot: return "Recover The Loot - Debriefing";
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case RoundSegmentType.CaptureCarmenExplainer: return "Capture Carmen - Briefing";
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case RoundSegmentType.CaptureCarmen: return "Capture Carmen";
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default: return "[[ERROR]]";
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}
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}
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}
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