- Added more camera switches to the end of round 3. - Made round 3 camera animations reset more reliably. - Added more decorations, including self-updating Wanted and Missing posters. - Added a crook portrait for Carmen Sandiego as part of the above. - Uncommented seemingly useless code in CaseVideoSyncPlayer; not so useless. - RandomVideoPlayer now sets ownership properly on ownership transfer. - Location board crook portraits no longer use a shared material. - Lowered resolution of crook portraits. - Paper materials now have their normal map on the detail UVs instead. - Drew more of Robocrook's lower half, and filled out his portrait more.
66 lines
1.5 KiB
C#
66 lines
1.5 KiB
C#
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using TMPro;
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using UdonSharp;
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using UnityEngine;
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using VRC.SDK3.Image;
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using VRC.SDKBase;
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using VRC.Udon;
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using VRC.Udon.Common;
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[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
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public class MissingPoster : UdonSharpBehaviour
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{
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[SerializeField] private TextMeshProUGUI _LootName;
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[Space]
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[SerializeField] private MeshRenderer _MissingPosterMesh;
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[SerializeField] private Texture _DefaultPortrait;
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[SerializeField] private string _DefaultLootName;
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[UdonSynced] private VRCUrl _LootImageURL;
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[UdonSynced] private string _Name = "";
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private VRCImageDownloader _LootImageDownloader;
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private Material _PortraitMaterial = null;
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private void Start()
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{
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_LootImageDownloader = new VRCImageDownloader();
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_PortraitMaterial = _MissingPosterMesh.materials[2];
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}
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void OnDestroy()
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{
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_LootImageDownloader.Dispose();
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}
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public override void OnDeserialization(DeserializationResult Result)
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{
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_ApplyNewConfiguration();
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base.OnDeserialization(Result);
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}
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public void SetNewLoot(VRCUrl LootImage, string Name)
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{
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_LootImageURL = LootImage;
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_Name = Name;
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_ApplyNewConfiguration();
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RequestSerialization();
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}
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private void _ApplyNewConfiguration()
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{
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TextureInfo AdditionalTextureInfo = new TextureInfo();
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AdditionalTextureInfo.WrapModeU = TextureWrapMode.Clamp;
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AdditionalTextureInfo.WrapModeV = TextureWrapMode.Clamp;
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AdditionalTextureInfo.GenerateMipMaps = true;
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_LootImageDownloader.DownloadImage(
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_LootImageURL, _PortraitMaterial,
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null, AdditionalTextureInfo);
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_LootName.text = _Name;
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}
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}
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