110 lines
2.4 KiB
C#
110 lines
2.4 KiB
C#
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using UdonSharp;
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using UnityEngine;
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using VRC.SDKBase;
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using VRC.Udon.Common;
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[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
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public class Microphone : UdonSharpBehaviour
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{
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[SerializeField] private float _MikedVoiceDistanceNear = 30.0f;
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[SerializeField] private float _MikedVoiceDistanceFar = 60.0f;
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[UdonSynced] private bool _Enabled = false;
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private VRCPlayerApi[] _QueuedPlayers = new VRCPlayerApi[MAX_PLAYERS];
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private const int MAX_PLAYERS = 100;
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private const float DEFAULT_VOICE_DISTANCE_NEAR = 0.0f;
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private const float DEFAULT_VOICE_DISTANCE_FAR = 25.0f;
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public override void OnDeserialization(DeserializationResult Result)
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{
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_EnableMicrophone_Synced();
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base.OnDeserialization(Result);
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}
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public override void OnPlayerTriggerEnter(VRCPlayerApi Player)
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{
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for (int i = 0; i < _QueuedPlayers.Length; i++)
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{
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if (_QueuedPlayers[i] == null)
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{
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_QueuedPlayers[i] = Player;
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break;
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}
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}
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if (_Enabled)
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{
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Player.SetVoiceDistanceNear(_MikedVoiceDistanceNear);
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Player.SetVoiceDistanceFar(_MikedVoiceDistanceFar);
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}
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base.OnPlayerTriggerEnter(Player);
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}
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public override void OnPlayerTriggerExit(VRCPlayerApi Player)
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{
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for (int i = 0; i < _QueuedPlayers.Length; i++)
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{
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if (_QueuedPlayers[i] == Player)
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{
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_QueuedPlayers[i] = null;
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break;
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}
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}
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if (_Enabled)
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{
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Player.SetVoiceDistanceNear(DEFAULT_VOICE_DISTANCE_NEAR);
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Player.SetVoiceDistanceFar(DEFAULT_VOICE_DISTANCE_FAR);
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}
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base.OnPlayerTriggerExit(Player);
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}
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public override void OnPlayerJoined(VRCPlayerApi Player)
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{
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Player.SetVoiceDistanceNear(DEFAULT_VOICE_DISTANCE_NEAR);
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Player.SetVoiceDistanceFar(DEFAULT_VOICE_DISTANCE_FAR);
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base.OnPlayerJoined(Player);
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}
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public override void OnPlayerLeft(VRCPlayerApi Player)
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{
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Player.SetVoiceDistanceNear(DEFAULT_VOICE_DISTANCE_NEAR);
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Player.SetVoiceDistanceFar(DEFAULT_VOICE_DISTANCE_FAR);
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base.OnPlayerLeft(Player);
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}
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public void EnableMicrophone(bool Enable)
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{
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if (Networking.IsOwner(gameObject))
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{
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_Enabled = Enable;
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_EnableMicrophone_Synced();
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RequestSerialization();
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}
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}
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private void _EnableMicrophone_Synced()
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{
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for (int i = 0; i < _QueuedPlayers.Length; i++)
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{
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if (_QueuedPlayers[i] != null)
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{
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_QueuedPlayers[i].SetVoiceDistanceNear(_Enabled ? _MikedVoiceDistanceNear : DEFAULT_VOICE_DISTANCE_NEAR);
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_QueuedPlayers[i].SetVoiceDistanceFar(_Enabled ? _MikedVoiceDistanceFar : DEFAULT_VOICE_DISTANCE_FAR);
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break;
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}
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}
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}
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}
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