- Host teleport button enables on case load/respawn, and disables on teleport. - Videos no longer infinitely retry loading. - Improved lightmapping quality. - Removed kernelsCache folder from index.
70 lines
1.6 KiB
C#
70 lines
1.6 KiB
C#
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using System;
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using UdonSharp;
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using UnityEngine;
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using VRC.SDKBase;
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[UdonBehaviourSyncMode(BehaviourSyncMode.NoVariableSync)]
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public class Microphone : UdonSharpBehaviour
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{
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[SerializeField] private float _MikedVoiceDistanceNear = 30.0f;
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[SerializeField] private float _MikedVoiceDistanceFar = 60.0f;
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private VRCPlayerApi[] _EnteredPlayers = new VRCPlayerApi[MAX_PLAYERS];
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private const float DEFAULT_VOICE_DISTANCE_NEAR = 0.0f;
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private const float DEFAULT_VOICE_DISTANCE_FAR = 25.0f;
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private const int MAX_PLAYERS = 100;
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public override void OnPlayerTriggerEnter(VRCPlayerApi Player)
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{
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Player.SetVoiceDistanceNear(_MikedVoiceDistanceNear);
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Player.SetVoiceDistanceFar(_MikedVoiceDistanceFar);
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for (int i = 0; i < _EnteredPlayers.Length; i++)
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{
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if (_EnteredPlayers[i] == null)
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{
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_EnteredPlayers[i] = Player;
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break;
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}
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}
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base.OnPlayerTriggerEnter(Player);
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}
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public override void OnPlayerTriggerExit(VRCPlayerApi Player)
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{
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Player.SetVoiceDistanceNear(DEFAULT_VOICE_DISTANCE_NEAR);
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Player.SetVoiceDistanceFar(DEFAULT_VOICE_DISTANCE_FAR);
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for (int i = 0; i < _EnteredPlayers.Length; i++)
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{
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if (_EnteredPlayers[i] == Player)
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{
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_EnteredPlayers[i] = null;
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break;
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}
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}
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base.OnPlayerTriggerExit(Player);
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}
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public void OnDisable()
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{
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for (int i = 0; i < _EnteredPlayers.Length; i++)
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{
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if (_EnteredPlayers[i] != null && _EnteredPlayers[i].IsValid())
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{
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_EnteredPlayers[i].SetVoiceDistanceNear(DEFAULT_VOICE_DISTANCE_NEAR);
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_EnteredPlayers[i].SetVoiceDistanceFar(DEFAULT_VOICE_DISTANCE_FAR);
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}
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_EnteredPlayers[i] = null;
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}
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}
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}
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