- Started reworking Modem cameras. - Finally fixed ScreenUV shader, so the Modem's static looks correct.
57 lines
1.3 KiB
C#
57 lines
1.3 KiB
C#
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using MMMaellon.LightSync;
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using UdonSharp;
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using UnityEngine;
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using VRC.SDKBase;
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using VRC.Udon;
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[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
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public class CameraAnchor : UdonSharpBehaviour
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{
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[SerializeField] private float FOV = 60.0f;
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[SerializeField] private float NearClippingPlane = 0.3f;
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[SerializeField] private float FarClippingPlane = 1000.0f;
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[Space]
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[Tooltip("Changing the Z scale of this object will change the FOV of the attached camera.")]
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[SerializeField] private Transform CameraRoot;
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private Camera _AttachedCamera = null;
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void LateUpdate()
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{
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if (_AttachedCamera)
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{
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if (CameraRoot.childCount <= 0)
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{
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_AttachedCamera = null;
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}
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else
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{
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_AttachedCamera.fieldOfView = FOV * CameraRoot.transform.localScale.z;
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}
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}
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}
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public void AttachCamera(Camera CameraComponent)
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{
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_AttachedCamera = CameraComponent;
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_AttachedCamera.gameObject.SetActive(true);
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_AttachedCamera.transform.parent = CameraRoot;
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_AttachedCamera.fieldOfView = FOV;
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_AttachedCamera.nearClipPlane = NearClippingPlane;
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_AttachedCamera.farClipPlane = FarClippingPlane;
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_AttachedCamera.GetComponent<LightSync>().TeleportToLocalSpace(Vector3.zero, Quaternion.identity, true);
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}
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#if UNITY_EDITOR
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private void OnDrawGizmos()
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{
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Gizmos.DrawIcon(transform.position, "CameraAnchor", true);
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}
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#endif
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}
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