90 lines
2.2 KiB
C#

using MMMaellon.LightSync;
using UdonSharp;
using UnityEngine;
using CameraSystem;
using VRC.Udon.Common;
[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
public class CameraAnchor : UdonSharpBehaviour
{
[SerializeField] private CameraSystem_Console CameraSystemManager;
[Space]
[SerializeField] private float FOV = 60.0f;
[SerializeField] private float NearClippingPlane = 0.3f;
[SerializeField] private float FarClippingPlane = 1000.0f;
[Space]
[Tooltip("Changing the Z scale of this object will change the FOV of the attached camera.")]
[SerializeField] private Transform CameraRoot;
[UdonSynced] private int _AttachedCameraIndex = -1;
private Camera _AttachedCamera = null;
void LateUpdate()
{
if (_AttachedCamera)
{
if (CameraRoot.childCount <= 0)
{
_AttachedCamera = null;
}
else
{
_AttachedCamera.fieldOfView = FOV * CameraRoot.transform.localScale.z;
}
}
}
public override void OnDeserialization(DeserializationResult Result)
{
_AttachCamera_Synced();
base.OnDeserialization(Result);
}
public void AttachCamera(Camera CameraComponent)
{
if (CameraSystemManager == null)
{
Debug.LogError("[CameraAnchor] No CameraSystemManager set for " + gameObject.name + "; can't find a camera without it");
return;
}
for (int i = 0; i < CameraSystemManager.camerasObjects.Length; i++)
{
if (CameraSystemManager.camerasObjects[i] == CameraComponent)
{
Debug.Log("[CameraAnchor] Attaching camera " + i + " to anchor " + gameObject.name);
_AttachedCameraIndex = i;
_AttachCamera_Synced();
RequestSerialization();
break;
}
}
}
private void _AttachCamera_Synced()
{
_AttachedCamera = CameraSystemManager.camerasObjects[_AttachedCameraIndex];
_AttachedCamera.gameObject.SetActive(true);
_AttachedCamera.transform.parent = CameraRoot;
_AttachedCamera.fieldOfView = FOV;
_AttachedCamera.nearClipPlane = NearClippingPlane;
_AttachedCamera.farClipPlane = FarClippingPlane;
_AttachedCamera.GetComponent<LightSync>().TeleportToLocalSpace(Vector3.zero, Quaternion.identity, true);
}
#if UNITY_EDITOR
private void OnDrawGizmos()
{
Gizmos.DrawIcon(transform.position, "CameraAnchor", true);
}
#endif
}