- Live indicator placard no longer has a grabbable component. - Choice cards now have their LightSync components inside their prefabs.
47 lines
1.0 KiB
C#
47 lines
1.0 KiB
C#
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using UdonSharp;
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using UnityEngine;
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using VRC.SDKBase;
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[UdonBehaviourSyncMode(BehaviourSyncMode.NoVariableSync)]
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public class PickupUseCallback : UdonSharpBehaviour
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{
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[SerializeField] private UdonSharpBehaviour _CallbackObject;
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[Space]
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[SerializeField] private string _OnPickupCallbackFunction;
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[SerializeField] private string _UseDownCallbackFunction;
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[SerializeField] private string _UseUpCallbackFunction;
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public override void OnPickup()
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{
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if (_OnPickupCallbackFunction != "" && Utilities.IsValid(_CallbackObject))
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{
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_CallbackObject.SendCustomEvent(_OnPickupCallbackFunction);
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}
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base.OnPickup();
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}
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public override void OnPickupUseDown()
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{
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if (_UseDownCallbackFunction != "" && Utilities.IsValid(_CallbackObject))
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{
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_CallbackObject.SendCustomEvent(_UseDownCallbackFunction);
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}
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base.OnPickupUseDown();
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}
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public override void OnPickupUseUp()
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{
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if (_UseUpCallbackFunction != "" && Utilities.IsValid(_CallbackObject))
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{
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_CallbackObject.SendCustomEvent(_UseUpCallbackFunction);
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}
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base.OnPickupUseUp();
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}
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}
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