CarmenSandiego/Assets/UdonSharp/ViewTabletSpawner.cs
Jamie Greunbaum f10f7b6fe7 - Added proper podiums and pedestals to round 2.
- Countries in round 3 are now randomised on load instead of on initialisation.
- View tablet now properly resets position on spawn and despawn.
2026-04-26 15:28:50 -04:00

36 lines
1013 B
C#

using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
using VRC.Udon.Common;
[UdonBehaviourSyncMode(BehaviourSyncMode.None)]
public class ViewTabletSpawner : UdonSharpBehaviour
{
[SerializeField] private Transform _ViewTabletSpawn;
[SerializeField] private Transform _ViewTabletHeadRoot;
[SerializeField] private Transform _ViewTabletHeadOffset;
[SerializeField] private Transform _ViewTablet;
public void SpawnAtPlayerHead(VRCPlayerApi Player)
{
_ViewTabletHeadRoot.transform.SetPositionAndRotation(
Player.GetBonePosition(HumanBodyBones.Head),
Player.GetBoneRotation(HumanBodyBones.Head));
_ViewTablet.transform.localPosition = Vector3.zero;
_ViewTablet.transform.localRotation = Quaternion.identity;
}
public void Despawn()
{
_ViewTabletHeadRoot.transform.localPosition = Vector3.zero;
_ViewTabletHeadRoot.transform.localRotation = Quaternion.identity;
_ViewTablet.transform.localPosition = Vector3.zero;
_ViewTablet.transform.localRotation = Quaternion.identity;
}
}