- Enhanced camera bubble. - Added placeholder player podiums. - Added Crunch compression to more textures.
28 lines
430 B
C#
28 lines
430 B
C#
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using Cysharp.Threading.Tasks;
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using UdonSharp;
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using UnityEngine;
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using UnityEngine.UI;
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using VRC.SDKBase;
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using VRC.Udon;
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[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
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public class HostPanel : UdonSharpBehaviour
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{
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public GameManager GameManager;
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void Start()
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{
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}
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public void WhereClicked()
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{
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GameManager.PlayWhereInTheWorld();
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}
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public void RockapellaClicked()
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{
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GameManager.PlayRockapellaIdent();
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}
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}
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