// Copyright Epic Games, Inc. All Rights Reserved.

using UnrealBuildTool;

public class ComboInputNodes : ModuleRules
{
	public ComboInputNodes(ReadOnlyTargetRules Target) : base(Target)
	{
		PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
		bLegacyPublicIncludePaths = false;
		ShadowVariableWarningLevel = WarningLevel.Error;
		
		PublicIncludePaths.AddRange
		(
			new string[]
			{
				// ... add public include paths required here ...
			}
		);
				
		
		PrivateIncludePaths.AddRange
		(
			new string[] 
			{
				"ComboInputNodes/Private"
			}
		);
			
		
		PublicDependencyModuleNames.AddRange
		(
			new string[]
			{
				"ComboInput",
			}
		);
			
		
		PrivateDependencyModuleNames.AddRange
		(
			new string[]
			{
				"Core",
				"CoreUObject",
				"Engine",
				"Slate",
				"SlateCore",
				"DeveloperSettings",
				
				"UnrealEd",
				"BlueprintGraph",
				"GraphEditor",
				"KismetCompiler",
			}
		);
		
		DynamicallyLoadedModuleNames.AddRange
		(
			new string[]
			{
				// ... add any modules that your module loads dynamically here ...
			}
		);
	}
}
