Fixed some grammar issues with the variable names that were annoying me.

This commit is contained in:
Jamie Greunbaum
2023-10-07 18:58:26 -04:00
parent b7d299f8b1
commit 08b89b9d84
10 changed files with 42 additions and 59 deletions
@@ -63,7 +63,7 @@ void UEdComboActionGraph::RebuildComboActionGraph()
if (ChildNode != nullptr)
{
ComboActionGraphNode->ChildrenNodes.Add(ChildNode);
ComboActionGraphNode->ChildNodes.Add(ChildNode);
ChildNode->ParentNodes.Add(ComboActionGraphNode);
}
@@ -168,7 +168,7 @@ void UEdComboActionGraph::Clear()
{
UComboActionGraphNode *MounteaDialogueGraphNode = EdNode->ComboActionGraphNode;
MounteaDialogueGraphNode->ParentNodes.Reset();
MounteaDialogueGraphNode->ChildrenNodes.Reset();
MounteaDialogueGraphNode->ChildNodes.Reset();
MounteaDialogueGraphNode->Edges.Reset();
}
}
@@ -194,12 +194,12 @@ void UEdComboActionGraph::SortNodes(UComboActionGraphNode *RootNode)
return EdNode_LNode->NodePosX < EdNode_RNode->NodePosX;
};
Node->ChildrenNodes.Sort(Comp);
Node->ChildNodes.Sort(Comp);
Node->ParentNodes.Sort(Comp);
for (int j = 0; j < Node->ChildrenNodes.Num(); ++j)
for (int j = 0; j < Node->ChildNodes.Num(); ++j)
{
NextLevelNodes.Add(Node->ChildrenNodes[j]);
NextLevelNodes.Add(Node->ChildNodes[j]);
}
}