Fixed some grammar issues with the variable names that were annoying me.
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+3
-3
@@ -113,11 +113,11 @@ FBox2D UComboActionForceDirectedSolveLayoutStrategy::LayoutOneTree(UComboActionG
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UEdComboActionGraphNode *EdNode_ParentNode = this->EdGraph->NodeMap[Node];
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for (int32 j = 0; j < Node->ChildrenNodes.Num(); j++)
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for (int32 j = 0; j < Node->ChildNodes.Num(); j++)
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{
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NextLevelNodes.Add(Node->ChildrenNodes[j]);
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NextLevelNodes.Add(Node->ChildNodes[j]);
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UEdComboActionGraphNode *EdNode_ChildNode = this->EdGraph->NodeMap[Node->ChildrenNodes[j]];
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UEdComboActionGraphNode *EdNode_ChildNode = this->EdGraph->NodeMap[Node->ChildNodes[j]];
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Diff.X = EdNode_ChildNode->NodePosX - EdNode_ParentNode->NodePosY;
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Diff.Y = EdNode_ChildNode->NodePosY - EdNode_ParentNode->NodePosY;
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@@ -52,7 +52,7 @@ FBox2D UComboActionGraphLayoutStrategy::GetActualBounds(UComboActionGraphNode *R
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Rtn += GetNodeBound(this->EdGraph->NodeMap[Node]);
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for (UComboActionGraphNode *ChildNode : Node->ChildrenNodes)
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for (UComboActionGraphNode *ChildNode : Node->ChildNodes)
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{
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NextLevelNodes.Add(ChildNode);
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}
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@@ -82,7 +82,7 @@ void UComboActionGraphLayoutStrategy::RandomLayoutOneTree(UComboActionGraphNode
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EdNode_Node->NodePosX = UKismetMathLibrary::RandomFloatInRange(Bound.Min.X, Bound.Max.X);
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EdNode_Node->NodePosY = UKismetMathLibrary::RandomFloatInRange(Bound.Min.Y, Bound.Max.Y);
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for (UComboActionGraphNode *ChildNode : Node->ChildrenNodes)
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for (UComboActionGraphNode *ChildNode : Node->ChildNodes)
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{
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NextLevelNodes.Add(ChildNode);
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}
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@@ -66,13 +66,13 @@ void UComboActionTreeSolveLayoutStrategy::InitPass(UComboActionGraphNode *RootNo
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UEdComboActionGraphNode *EdNode_RootNode = this->EdGraph->NodeMap[RootNode];
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FVector2D ChildAnchor(FVector2D(0.0f, this->GetNodeHeight(EdNode_RootNode) + this->OptimalDistance + Anchor.Y));
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for (int32 i = 0; i < RootNode->ChildrenNodes.Num(); i++)
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for (int32 i = 0; i < RootNode->ChildNodes.Num(); i++)
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{
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UComboActionGraphNode *Child = RootNode->ChildrenNodes[i];
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UComboActionGraphNode *Child = RootNode->ChildNodes[i];
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UEdComboActionGraphNode *EdNode_ChildNode = this->EdGraph->NodeMap[Child];
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if (i > 0)
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{
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UComboActionGraphNode *PreChild = RootNode->ChildrenNodes[i - 1];
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UComboActionGraphNode *PreChild = RootNode->ChildNodes[i - 1];
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UEdComboActionGraphNode *EdNode_PreChildNode = this->EdGraph->NodeMap[PreChild];
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ChildAnchor.X += this->OptimalDistance + this->GetNodeWidth(EdNode_PreChildNode) / 2;
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}
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@@ -83,7 +83,7 @@ void UComboActionTreeSolveLayoutStrategy::InitPass(UComboActionGraphNode *RootNo
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float NodeWidth = this->GetNodeWidth(EdNode_RootNode);
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EdNode_RootNode->NodePosY = Anchor.Y;
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if (RootNode->ChildrenNodes.Num() == 0)
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if (RootNode->ChildNodes.Num() == 0)
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{
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EdNode_RootNode->NodePosX = Anchor.X - NodeWidth / 2;
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}
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@@ -96,9 +96,9 @@ void UComboActionTreeSolveLayoutStrategy::InitPass(UComboActionGraphNode *RootNo
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bool UComboActionTreeSolveLayoutStrategy::ResolveConflictPass(UComboActionGraphNode *Node)
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{
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bool HasConflict = false;
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for (int32 i = 0; i < Node->ChildrenNodes.Num(); ++i)
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for (int32 i = 0; i < Node->ChildNodes.Num(); ++i)
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{
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UComboActionGraphNode *Child = Node->ChildrenNodes[i];
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UComboActionGraphNode *Child = Node->ChildNodes[i];
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if (this->ResolveConflictPass(Child))
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{
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HasConflict = true;
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@@ -107,7 +107,7 @@ bool UComboActionTreeSolveLayoutStrategy::ResolveConflictPass(UComboActionGraphN
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for (const UComboActionGraphNode *ParentNode : Node->ParentNodes)
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{
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for (UComboActionGraphNode *LeftSibling : ParentNode->ChildrenNodes)
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for (UComboActionGraphNode *LeftSibling : ParentNode->ChildNodes)
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{
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if (LeftSibling == Node)
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{
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@@ -183,7 +183,7 @@ void UComboActionTreeSolveLayoutStrategy::GetLeftContour(UComboActionGraphNode *
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Contour[Level] = EdNode_Node;
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}
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for (UComboActionGraphNode *Child : RootNode->ChildrenNodes)
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for (UComboActionGraphNode *Child : RootNode->ChildNodes)
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{
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this->GetLeftContour(Child, Level + 1, Contour);
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}
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@@ -201,7 +201,7 @@ void UComboActionTreeSolveLayoutStrategy::GetRightContour(UComboActionGraphNode
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Contour[Level] = EdNode_Node;
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}
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for (UComboActionGraphNode *Child : RootNode->ChildrenNodes)
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for (UComboActionGraphNode *Child : RootNode->ChildNodes)
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{
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this->GetRightContour(Child, Level + 1, Contour);
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}
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@@ -213,7 +213,7 @@ void UComboActionTreeSolveLayoutStrategy::ShiftSubTree(UComboActionGraphNode *Ro
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EdNode_Node->NodePosX += Offset.X;
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EdNode_Node->NodePosY += Offset.Y;
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for (UComboActionGraphNode *Child : RootNode->ChildrenNodes)
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for (UComboActionGraphNode *Child : RootNode->ChildNodes)
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{
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if (Child->ParentNodes[0] == RootNode)
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{
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@@ -225,17 +225,17 @@ void UComboActionTreeSolveLayoutStrategy::ShiftSubTree(UComboActionGraphNode *Ro
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void UComboActionTreeSolveLayoutStrategy::UpdateParentNodePosition(UComboActionGraphNode *RootNode)
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{
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UEdComboActionGraphNode *EdNode_ParentNode = this->EdGraph->NodeMap[RootNode];
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if (RootNode->ChildrenNodes.Num() % 2 == 0)
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if (RootNode->ChildNodes.Num() % 2 == 0)
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{
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UEdComboActionGraphNode *FirstChild = this->EdGraph->NodeMap[RootNode->ChildrenNodes[0]];
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UEdComboActionGraphNode *LastChild = this->EdGraph->NodeMap[RootNode->ChildrenNodes.Last()];
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UEdComboActionGraphNode *FirstChild = this->EdGraph->NodeMap[RootNode->ChildNodes[0]];
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UEdComboActionGraphNode *LastChild = this->EdGraph->NodeMap[RootNode->ChildNodes.Last()];
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float LeftBound = FirstChild->NodePosX;
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float RightBound = LastChild->NodePosX + this->GetNodeWidth(LastChild);
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EdNode_ParentNode->NodePosX = (LeftBound + RightBound) / 2 - this->GetNodeWidth(EdNode_ParentNode) / 2;
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}
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else
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{
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UEdComboActionGraphNode *MidChild = this->EdGraph->NodeMap[RootNode->ChildrenNodes[RootNode->ChildrenNodes.Num() / 2]];
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UEdComboActionGraphNode *MidChild = this->EdGraph->NodeMap[RootNode->ChildNodes[RootNode->ChildNodes.Num() / 2]];
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EdNode_ParentNode->NodePosX = MidChild->NodePosX + this->GetNodeWidth(MidChild) / 2 - this->GetNodeWidth(EdNode_ParentNode) / 2;
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}
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}
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