Fixed some grammar issues with the variable names that were annoying me.

This commit is contained in:
Jamie Greunbaum 2023-10-07 18:58:26 -04:00
parent b7d299f8b1
commit 08b89b9d84
10 changed files with 42 additions and 59 deletions

View File

@ -51,7 +51,7 @@ void UComboActionGraph::ClearGraph()
for (UComboActionGraphNode *Node : this->AllNodes)
{
Node->ParentNodes.Empty();
Node->ChildrenNodes.Empty();
Node->ChildNodes.Empty();
Node->Edges.Empty();
}

View File

@ -104,7 +104,7 @@ bool UComboActionGraphNode::CanCreateConnection(UComboActionGraphNode *Other, en
ErrorMessage = FText::FromString("Invalid Other Node!");
}
if (Other->GetMaxChildNodes() > -1 && Other->ChildrenNodes.Num() >= Other->GetMaxChildNodes())
if (Other->GetMaxChildNodes() > -1 && Other->ChildNodes.Num() >= Other->GetMaxChildNodes())
{
const FString TextReturn =
FString(Other->GetNodeTitle().ToString()).
@ -143,7 +143,7 @@ bool UComboActionGraphNode::ValidateNode(TArray<FText> &ValidationsMessages, con
{
bool bResult = true;
if (this->ParentNodes.Num() == 0 && this->ChildrenNodes.Num() == 0)
if (this->ParentNodes.Num() == 0 && this->ChildNodes.Num() == 0)
{
bResult = false;
@ -187,7 +187,7 @@ void UComboActionGraphNode::OnPasted()
this->NodeGUID = FGuid::NewGuid();
this->ParentNodes.Empty();
this->ChildrenNodes.Empty();
this->ChildNodes.Empty();
this->Edges.Empty();
}

View File

@ -19,7 +19,7 @@ UComboActionGraphNode_ActionNode::UComboActionGraphNode_ActionNode()
this->AllowedInputClasses.Add(UComboActionGraphNode_StartNode::StaticClass());
this->AllowedInputClasses.Add(UComboActionGraphNode_ActionNode::StaticClass());
this->MaxChildrenNodes = -1;
this->MaxChildNodes = -1;
}
void UComboActionGraphNode_ActionNode::PreProcessNode(const TScriptInterface<IComboActionGraphManagerInterface> &Manager)

View File

@ -45,7 +45,7 @@ bool UComboActionGraphNode_ActionNodeBase::ValidateNodeRuntime_Implementation()
return false;
}
if (this->MaxChildrenNodes > -1 && this->ChildrenNodes.Num() > this->MaxChildrenNodes)
if (this->MaxChildNodes > -1 && this->ChildNodes.Num() > this->MaxChildNodes)
{
return false;
}
@ -113,7 +113,7 @@ bool UComboActionGraphNode_ActionNodeBase::ValidateNode(TArray<FText> &Validatio
ValidationsMessages.Add(FText::FromString(RichFormat ? RichTextReturn : TextReturn));
}
if (this->MaxChildrenNodes > -1 && this->ChildrenNodes.Num() > this->MaxChildrenNodes)
if (this->MaxChildNodes > -1 && this->ChildNodes.Num() > this->MaxChildNodes)
{
const FString RichTextReturn = FString("* ")
.Append("<RichTextBlock.Bold>")
@ -121,12 +121,12 @@ bool UComboActionGraphNode_ActionNodeBase::ValidateNode(TArray<FText> &Validatio
.Append("</>")
.Append(": Has more than ")
.Append("<RichTextBlock.Bold>")
.Append(FString::FromInt(this->MaxChildrenNodes))
.Append(FString::FromInt(this->MaxChildNodes))
.Append("</>")
.Append(" child nodes!");
const FString TextReturn = FString(this->NodeTitle.ToString())
.Append(": Has more than ").Append(FString::FromInt(this->MaxChildrenNodes)).Append(" child nodes!");
.Append(": Has more than ").Append(FString::FromInt(this->MaxChildNodes)).Append(" child nodes!");
ValidationsMessages.Add(FText::FromString(RichFormat ? RichTextReturn : TextReturn));
}

View File

@ -23,7 +23,7 @@ UComboActionGraphNode_StartNode::UComboActionGraphNode_StartNode()
this->NodeTooltipText = LOCTEXT("ComboActionGraphNode_CompleteTooltip", "* This Node will be added to the graph automatically.\n* This Node cannot be created manually.\n* This Node cannot be deleted.\n* Does not implement any logic.");
#endif
this->MaxChildrenNodes = -1;
this->MaxChildNodes = -1;
}
#if WITH_EDITOR
@ -37,7 +37,7 @@ bool UComboActionGraphNode_StartNode::ValidateNode(TArray<FText>& ValidationsMes
{
bool bResult = Super::ValidateNode(ValidationsMessages, RichFormat);
if (ChildrenNodes.Num() == 0)
if (this->ChildNodes.Num() == 0)
{
bResult = false;

View File

@ -32,13 +32,13 @@ public:
* Array of parent nodes for the current active node in the combo string.
* Parent nodes are nodes that have a directed edge pointing to the current active node.
*/
UPROPERTY(BlueprintReadOnly, Category="Private")
TArray<class UComboActionGraphNode*> ParentNodes;
UPROPERTY(BlueprintReadOnly, Category = "Private")
TArray<class UComboActionGraphNode *> ParentNodes;
/**
* The array of child nodes of the current dialogue node.
*/
UPROPERTY(BlueprintReadOnly, Category="Private")
TArray<class UComboActionGraphNode*> ChildrenNodes;
UPROPERTY(BlueprintReadOnly, Category = "Private")
TArray<class UComboActionGraphNode *> ChildNodes;
/**
* Map of edges connecting this Node in the Combo Action graph.
* The key of the map is the source node, and the value is the edge connecting it to its target node.
@ -94,7 +94,7 @@ public:
* Can be used to enforce a maximum number of connections for certain types of nodes.
*/
UPROPERTY(BlueprintReadOnly, EditDefaultsOnly, Category="Combo Input|Action")
int32 MaxChildrenNodes = -1;
int32 MaxChildNodes = -1;
/**
* The array of allowed input classes for this Dialogue Node.
@ -126,10 +126,10 @@ public:
* Returns how many Children Nodes this Node allows to have.
* -1 means no limits.
*
* @return MaxChildrenNodes
* @return Max child nodes
*/
UFUNCTION(BlueprintCallable, BlueprintPure, Category="Combo Input|Action")
int32 GetMaxChildNodes() const { return MaxChildrenNodes; }
int32 GetMaxChildNodes() const { return this->MaxChildNodes; }
/**
@ -164,23 +164,6 @@ public:
class UComboActionGraph *GetGraph() const { return this->Graph; }
/**
* Gets children Nodes this one has,
* Might be empty
*
* @return Amount of children Nodes
*/
UFUNCTION(BlueprintCallable, BlueprintPure, Category="Combo Input|Action")
FORCEINLINE TArray<UComboActionGraphNode*> GetChildrenNodes() const { return ChildrenNodes; }
/**
* Gets how many parent Nodes point to this one
* Might be empty
*
* @return Amount of how parent Nodes
*/
UFUNCTION(BlueprintCallable, BlueprintPure, Category="Combo Input|Action")
FORCEINLINE TArray<UComboActionGraphNode*> GetParentNodes() const { return ParentNodes; }
/**
* Serves purpose of validating Node before Dialogue gets Started.
* Any broken Node results in non-starting Dialogue to avoid crashes.

View File

@ -63,7 +63,7 @@ void UEdComboActionGraph::RebuildComboActionGraph()
if (ChildNode != nullptr)
{
ComboActionGraphNode->ChildrenNodes.Add(ChildNode);
ComboActionGraphNode->ChildNodes.Add(ChildNode);
ChildNode->ParentNodes.Add(ComboActionGraphNode);
}
@ -168,7 +168,7 @@ void UEdComboActionGraph::Clear()
{
UComboActionGraphNode *MounteaDialogueGraphNode = EdNode->ComboActionGraphNode;
MounteaDialogueGraphNode->ParentNodes.Reset();
MounteaDialogueGraphNode->ChildrenNodes.Reset();
MounteaDialogueGraphNode->ChildNodes.Reset();
MounteaDialogueGraphNode->Edges.Reset();
}
}
@ -194,12 +194,12 @@ void UEdComboActionGraph::SortNodes(UComboActionGraphNode *RootNode)
return EdNode_LNode->NodePosX < EdNode_RNode->NodePosX;
};
Node->ChildrenNodes.Sort(Comp);
Node->ChildNodes.Sort(Comp);
Node->ParentNodes.Sort(Comp);
for (int j = 0; j < Node->ChildrenNodes.Num(); ++j)
for (int j = 0; j < Node->ChildNodes.Num(); ++j)
{
NextLevelNodes.Add(Node->ChildrenNodes[j]);
NextLevelNodes.Add(Node->ChildNodes[j]);
}
}

View File

@ -113,11 +113,11 @@ FBox2D UComboActionForceDirectedSolveLayoutStrategy::LayoutOneTree(UComboActionG
UEdComboActionGraphNode *EdNode_ParentNode = this->EdGraph->NodeMap[Node];
for (int32 j = 0; j < Node->ChildrenNodes.Num(); j++)
for (int32 j = 0; j < Node->ChildNodes.Num(); j++)
{
NextLevelNodes.Add(Node->ChildrenNodes[j]);
NextLevelNodes.Add(Node->ChildNodes[j]);
UEdComboActionGraphNode *EdNode_ChildNode = this->EdGraph->NodeMap[Node->ChildrenNodes[j]];
UEdComboActionGraphNode *EdNode_ChildNode = this->EdGraph->NodeMap[Node->ChildNodes[j]];
Diff.X = EdNode_ChildNode->NodePosX - EdNode_ParentNode->NodePosY;
Diff.Y = EdNode_ChildNode->NodePosY - EdNode_ParentNode->NodePosY;

View File

@ -52,7 +52,7 @@ FBox2D UComboActionGraphLayoutStrategy::GetActualBounds(UComboActionGraphNode *R
Rtn += GetNodeBound(this->EdGraph->NodeMap[Node]);
for (UComboActionGraphNode *ChildNode : Node->ChildrenNodes)
for (UComboActionGraphNode *ChildNode : Node->ChildNodes)
{
NextLevelNodes.Add(ChildNode);
}
@ -82,7 +82,7 @@ void UComboActionGraphLayoutStrategy::RandomLayoutOneTree(UComboActionGraphNode
EdNode_Node->NodePosX = UKismetMathLibrary::RandomFloatInRange(Bound.Min.X, Bound.Max.X);
EdNode_Node->NodePosY = UKismetMathLibrary::RandomFloatInRange(Bound.Min.Y, Bound.Max.Y);
for (UComboActionGraphNode *ChildNode : Node->ChildrenNodes)
for (UComboActionGraphNode *ChildNode : Node->ChildNodes)
{
NextLevelNodes.Add(ChildNode);
}

View File

@ -66,13 +66,13 @@ void UComboActionTreeSolveLayoutStrategy::InitPass(UComboActionGraphNode *RootNo
UEdComboActionGraphNode *EdNode_RootNode = this->EdGraph->NodeMap[RootNode];
FVector2D ChildAnchor(FVector2D(0.0f, this->GetNodeHeight(EdNode_RootNode) + this->OptimalDistance + Anchor.Y));
for (int32 i = 0; i < RootNode->ChildrenNodes.Num(); i++)
for (int32 i = 0; i < RootNode->ChildNodes.Num(); i++)
{
UComboActionGraphNode *Child = RootNode->ChildrenNodes[i];
UComboActionGraphNode *Child = RootNode->ChildNodes[i];
UEdComboActionGraphNode *EdNode_ChildNode = this->EdGraph->NodeMap[Child];
if (i > 0)
{
UComboActionGraphNode *PreChild = RootNode->ChildrenNodes[i - 1];
UComboActionGraphNode *PreChild = RootNode->ChildNodes[i - 1];
UEdComboActionGraphNode *EdNode_PreChildNode = this->EdGraph->NodeMap[PreChild];
ChildAnchor.X += this->OptimalDistance + this->GetNodeWidth(EdNode_PreChildNode) / 2;
}
@ -83,7 +83,7 @@ void UComboActionTreeSolveLayoutStrategy::InitPass(UComboActionGraphNode *RootNo
float NodeWidth = this->GetNodeWidth(EdNode_RootNode);
EdNode_RootNode->NodePosY = Anchor.Y;
if (RootNode->ChildrenNodes.Num() == 0)
if (RootNode->ChildNodes.Num() == 0)
{
EdNode_RootNode->NodePosX = Anchor.X - NodeWidth / 2;
}
@ -96,9 +96,9 @@ void UComboActionTreeSolveLayoutStrategy::InitPass(UComboActionGraphNode *RootNo
bool UComboActionTreeSolveLayoutStrategy::ResolveConflictPass(UComboActionGraphNode *Node)
{
bool HasConflict = false;
for (int32 i = 0; i < Node->ChildrenNodes.Num(); ++i)
for (int32 i = 0; i < Node->ChildNodes.Num(); ++i)
{
UComboActionGraphNode *Child = Node->ChildrenNodes[i];
UComboActionGraphNode *Child = Node->ChildNodes[i];
if (this->ResolveConflictPass(Child))
{
HasConflict = true;
@ -107,7 +107,7 @@ bool UComboActionTreeSolveLayoutStrategy::ResolveConflictPass(UComboActionGraphN
for (const UComboActionGraphNode *ParentNode : Node->ParentNodes)
{
for (UComboActionGraphNode *LeftSibling : ParentNode->ChildrenNodes)
for (UComboActionGraphNode *LeftSibling : ParentNode->ChildNodes)
{
if (LeftSibling == Node)
{
@ -183,7 +183,7 @@ void UComboActionTreeSolveLayoutStrategy::GetLeftContour(UComboActionGraphNode *
Contour[Level] = EdNode_Node;
}
for (UComboActionGraphNode *Child : RootNode->ChildrenNodes)
for (UComboActionGraphNode *Child : RootNode->ChildNodes)
{
this->GetLeftContour(Child, Level + 1, Contour);
}
@ -201,7 +201,7 @@ void UComboActionTreeSolveLayoutStrategy::GetRightContour(UComboActionGraphNode
Contour[Level] = EdNode_Node;
}
for (UComboActionGraphNode *Child : RootNode->ChildrenNodes)
for (UComboActionGraphNode *Child : RootNode->ChildNodes)
{
this->GetRightContour(Child, Level + 1, Contour);
}
@ -213,7 +213,7 @@ void UComboActionTreeSolveLayoutStrategy::ShiftSubTree(UComboActionGraphNode *Ro
EdNode_Node->NodePosX += Offset.X;
EdNode_Node->NodePosY += Offset.Y;
for (UComboActionGraphNode *Child : RootNode->ChildrenNodes)
for (UComboActionGraphNode *Child : RootNode->ChildNodes)
{
if (Child->ParentNodes[0] == RootNode)
{
@ -225,17 +225,17 @@ void UComboActionTreeSolveLayoutStrategy::ShiftSubTree(UComboActionGraphNode *Ro
void UComboActionTreeSolveLayoutStrategy::UpdateParentNodePosition(UComboActionGraphNode *RootNode)
{
UEdComboActionGraphNode *EdNode_ParentNode = this->EdGraph->NodeMap[RootNode];
if (RootNode->ChildrenNodes.Num() % 2 == 0)
if (RootNode->ChildNodes.Num() % 2 == 0)
{
UEdComboActionGraphNode *FirstChild = this->EdGraph->NodeMap[RootNode->ChildrenNodes[0]];
UEdComboActionGraphNode *LastChild = this->EdGraph->NodeMap[RootNode->ChildrenNodes.Last()];
UEdComboActionGraphNode *FirstChild = this->EdGraph->NodeMap[RootNode->ChildNodes[0]];
UEdComboActionGraphNode *LastChild = this->EdGraph->NodeMap[RootNode->ChildNodes.Last()];
float LeftBound = FirstChild->NodePosX;
float RightBound = LastChild->NodePosX + this->GetNodeWidth(LastChild);
EdNode_ParentNode->NodePosX = (LeftBound + RightBound) / 2 - this->GetNodeWidth(EdNode_ParentNode) / 2;
}
else
{
UEdComboActionGraphNode *MidChild = this->EdGraph->NodeMap[RootNode->ChildrenNodes[RootNode->ChildrenNodes.Num() / 2]];
UEdComboActionGraphNode *MidChild = this->EdGraph->NodeMap[RootNode->ChildNodes[RootNode->ChildNodes.Num() / 2]];
EdNode_ParentNode->NodePosX = MidChild->NodePosX + this->GetNodeWidth(MidChild) / 2 - this->GetNodeWidth(EdNode_ParentNode) / 2;
}
}