diff --git a/Source/ComboInput/Private/Components/InputBufferComponent.cpp b/Source/ComboInput/Private/Components/InputBufferComponent.cpp index bcdc54a..84e6c51 100644 --- a/Source/ComboInput/Private/Components/InputBufferComponent.cpp +++ b/Source/ComboInput/Private/Components/InputBufferComponent.cpp @@ -101,8 +101,6 @@ void UInputBufferComponent::ActivateComboInput(const UComboInputAsset *ComboInpu this->InputBufferHold = nullptr; } - //this->GetWorld()->GetTimerManager().SetTimer(this->ForceUnlockTimerHandle, this, &UInputBufferComponent::ForceUnlockComboInputs, this->ForceUnlockTimerLength); - UE_LOG(LogInputBufferComponent, Verbose, TEXT("%s is active."), *ComboInput->ComboInputName.ToString()); } else diff --git a/Source/ComboInput/Public/Components/InputBufferComponent.h b/Source/ComboInput/Public/Components/InputBufferComponent.h index 960780b..9a809c3 100644 --- a/Source/ComboInput/Public/Components/InputBufferComponent.h +++ b/Source/ComboInput/Public/Components/InputBufferComponent.h @@ -86,10 +86,6 @@ public: UPROPERTY(BlueprintReadOnly, EditDefaultsOnly, meta=(UIMin="0.02", UIMax="0.25")) float MultiPressTimerLength = 0.025f; - // Lenght of time before forcibly unlocking any locked combo inputs. - UPROPERTY(BlueprintReadOnly, EditDefaultsOnly, meta=(UIMin="1.0", UIMax="10.0")) - float ForceUnlockTimerLength = 5.0f; - DECLARE_DELEGATE_OneParam(FNewComboInput, const class UComboInputAsset*); FNewComboInput NewComboInput;