Fixed a compiler error that suddenly cropped up by making internal pointers consistently use TObjectPtr.
This commit is contained in:
@@ -89,8 +89,8 @@ private:
|
||||
|
||||
void DEBUG__UnlockAction(TObjectPtr<const class UComboInputAsset> Unlock);
|
||||
|
||||
const class UComboSequenceNode *ActiveNode = nullptr;
|
||||
const class UComboSequenceNode *PreviousNode = nullptr;
|
||||
TObjectPtr<const class UComboSequenceNode> ActiveNode = nullptr;
|
||||
TObjectPtr<const class UComboSequenceNode> PreviousNode = nullptr;
|
||||
|
||||
TObjectPtr<const class UComboAction> LastComboAction = nullptr;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user