Fixed a compiler error that suddenly cropped up by making internal pointers consistently use TObjectPtr.
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@ -89,8 +89,8 @@ private:
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void DEBUG__UnlockAction(TObjectPtr<const class UComboInputAsset> Unlock);
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void DEBUG__UnlockAction(TObjectPtr<const class UComboInputAsset> Unlock);
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const class UComboSequenceNode *ActiveNode = nullptr;
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TObjectPtr<const class UComboSequenceNode> ActiveNode = nullptr;
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const class UComboSequenceNode *PreviousNode = nullptr;
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TObjectPtr<const class UComboSequenceNode> PreviousNode = nullptr;
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TObjectPtr<const class UComboAction> LastComboAction = nullptr;
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TObjectPtr<const class UComboAction> LastComboAction = nullptr;
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