Fixed a compiler error that suddenly cropped up by making internal pointers consistently use TObjectPtr.

This commit is contained in:
Jamie Greunbaum 2023-09-19 15:46:00 -04:00
parent af16de5155
commit 13a3569a0b

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@ -89,8 +89,8 @@ private:
void DEBUG__UnlockAction(TObjectPtr<const class UComboInputAsset> Unlock); void DEBUG__UnlockAction(TObjectPtr<const class UComboInputAsset> Unlock);
const class UComboSequenceNode *ActiveNode = nullptr; TObjectPtr<const class UComboSequenceNode> ActiveNode = nullptr;
const class UComboSequenceNode *PreviousNode = nullptr; TObjectPtr<const class UComboSequenceNode> PreviousNode = nullptr;
TObjectPtr<const class UComboAction> LastComboAction = nullptr; TObjectPtr<const class UComboAction> LastComboAction = nullptr;