Fixed issues with correctly recognising whether a multi-press input should be locked, or whether it supercedes an active input.
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@@ -119,7 +119,7 @@ public:
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// within a short time of one another. If only one is present, then
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// this combo input asset will simply represent that action.
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UPROPERTY(BlueprintReadWrite, EditAnywhere)
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TSet<TObjectPtr<const class UInputAction>> ActionGroup;
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TSet<const class UInputAction*> ActionGroup;
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// Combo inputs that should be prevented from occurring during this
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// action. These will be locked when the action is broadcast, and
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