Fixed issues with correctly recognising whether a multi-press input should be locked, or whether it supercedes an active input.

This commit is contained in:
Jamie Greunbaum
2023-09-12 01:36:50 -04:00
parent d18e77082e
commit 3e71bb31ae
3 changed files with 10 additions and 14 deletions
+1 -1
View File
@@ -119,7 +119,7 @@ public:
// within a short time of one another. If only one is present, then
// this combo input asset will simply represent that action.
UPROPERTY(BlueprintReadWrite, EditAnywhere)
TSet<TObjectPtr<const class UInputAction>> ActionGroup;
TSet<const class UInputAction*> ActionGroup;
// Combo inputs that should be prevented from occurring during this
// action. These will be locked when the action is broadcast, and