ComboManagerComponent has been modified to use the combo graph nodes instead of the placeholder ComboSequenceNode class.

This commit is contained in:
Jamie Greunbaum
2023-10-02 18:48:33 -04:00
parent 49ffadd4f3
commit 510ccb936a
5 changed files with 62 additions and 101 deletions
@@ -27,20 +27,6 @@ public:
virtual UObject *FactoryCreateNew(UClass *Class, UObject *InParent, FName Name, EObjectFlags Flags, UObject *Context, FFeedbackContext *Warn) override;
};
UCLASS()
class COMBOINPUTEDITOR_API UComboSequenceNode_Factory : public UFactory
{
GENERATED_BODY()
public:
UComboSequenceNode_Factory(const class FObjectInitializer &ObjectInitializer);
UPROPERTY(EditAnywhere, Category="Combo Input")
TSubclassOf<class UComboSequenceNode> ComboSequenceNodeClass;
virtual UObject *FactoryCreateNew(UClass *Class, UObject *InParent, FName Name, EObjectFlags Flags, UObject *Context, FFeedbackContext *Warn) override;
};
UCLASS()
class COMBOINPUTEDITOR_API UComboInputAsset_Factory : public UFactory
{