Created the necessary changes for Unreal Engine 5.4
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@ -6,7 +6,7 @@
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"Description": "A set of components and classes for capturing Enhanced Input actions for buffering actions and stringing them into complex combos.",
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"Category": "Input",
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"CreatedBy": "Jamie Greunbaum",
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"EngineVersion": "5.3.0",
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"EngineVersion": "5.4.0",
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"CanContainContent": true,
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"IsBetaVersion": true,
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"IsExperimentalVersion": true,
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@ -116,7 +116,7 @@ public:
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public:
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UPROPERTY()
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class UEdGraph *EdGraph;
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TObjectPtr<class UEdGraph> EdGraph;
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UPROPERTY(BlueprintReadOnly, Category="Combo Input|Action|Editor")
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bool bCanRenameNode;
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@ -95,7 +95,7 @@ public:
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virtual UEdGraphNode *PerformAction(class UEdGraph *ParentGraph, UEdGraphPin *FromPin, const FVector2D Location, bool bSelectNewNode = true) override;
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virtual void AddReferencedObjects(FReferenceCollector &Collector) override;
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class UEdComboActionGraphNode *NodeTemplate;
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TObjectPtr<class UEdComboActionGraphNode> NodeTemplate;
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};
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USTRUCT()
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@ -114,7 +114,7 @@ public:
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virtual UEdGraphNode *PerformAction(class UEdGraph *ParentGraph, UEdGraphPin *FromPin, const FVector2D Location, bool bSelectNewNode = true) override;
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virtual void AddReferencedObjects(FReferenceCollector &Collector) override;
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class UEdComboActionGraphEdge *NodeTemplate;
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TObjectPtr<class UEdComboActionGraphEdge> NodeTemplate;
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};
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@ -146,7 +146,7 @@ private:
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class UComboActionGraphEditorSettings *ComboActionGraphEditorSettings;
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class UComboActionGraph *EditingGraph;
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TObjectPtr<class UComboActionGraph> EditingGraph;
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//Toolbar
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TSharedPtr<FAssetEditorToolbarComboActionGraph> ToolbarBuilder;
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