Hid a few more configuration options from the editor.
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390e144c33
commit
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@ -218,35 +218,35 @@ public:
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#if WITH_EDITORONLY_DATA
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#if WITH_EDITORONLY_DATA
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// Defines whether this Node type allows inputs
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// Defines whether this Node type allows inputs
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UPROPERTY(BlueprintReadOnly, EditDefaultsOnly, Category = "Editor")
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UPROPERTY(BlueprintReadOnly, Category = "Editor")
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bool bAllowInputNodes;
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bool bAllowInputNodes;
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// Defines whether this Node type allows outputs
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// Defines whether this Node type allows outputs
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UPROPERTY(BlueprintReadOnly, EditDefaultsOnly, Category = "Editor")
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UPROPERTY(BlueprintReadOnly, Category = "Editor")
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bool bAllowOutputNodes;
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bool bAllowOutputNodes;
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// Defines whether this Node can be copied
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// Defines whether this Node can be copied
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UPROPERTY(BlueprintReadOnly, EditDefaultsOnly, Category = "Editor")
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UPROPERTY(BlueprintReadOnly, Category = "Editor")
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bool bAllowCopy;
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bool bAllowCopy;
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// Defines whether this Node can be cut
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// Defines whether this Node can be cut
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UPROPERTY(BlueprintReadOnly, EditDefaultsOnly, Category = "Editor")
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UPROPERTY(BlueprintReadOnly, Category = "Editor")
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bool bAllowCut;
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bool bAllowCut;
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// Defines whether this Node can be pasted
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// Defines whether this Node can be pasted
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UPROPERTY(BlueprintReadOnly, EditDefaultsOnly, Category = "Editor")
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UPROPERTY(BlueprintReadOnly, Category = "Editor")
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bool bAllowPaste;
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bool bAllowPaste;
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// Defines whether this Node can be deleted
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// Defines whether this Node can be deleted
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UPROPERTY(BlueprintReadOnly, EditDefaultsOnly, Category = "Editor")
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UPROPERTY(BlueprintReadOnly, Category = "Editor")
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bool bAllowDelete;
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bool bAllowDelete;
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// Defines whether this Node can be manually created
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// Defines whether this Node can be manually created
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UPROPERTY(BlueprintReadOnly, EditDefaultsOnly, Category = "Editor")
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UPROPERTY(BlueprintReadOnly, Category = "Editor")
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bool bAllowManualCreate;
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bool bAllowManualCreate;
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// Display title of the Node
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// Display title of the Node
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UPROPERTY(BlueprintReadOnly, EditDefaultsOnly, Category = "Editor")
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UPROPERTY(BlueprintReadOnly, Category = "Editor")
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FText NodeTitle;
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FText NodeTitle;
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// Display name of the Node menu category
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// Display name of the Node menu category
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@ -254,7 +254,7 @@ public:
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FText ContextMenuName;
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FText ContextMenuName;
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// List of compatible graph types
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// List of compatible graph types
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UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category = "Editor")
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UPROPERTY(BlueprintReadOnly, Category = "Editor")
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TSubclassOf<UObject> CompatibleGraphType;
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TSubclassOf<UObject> CompatibleGraphType;
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// Defines background colour of this Node
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// Defines background colour of this Node
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@ -262,11 +262,11 @@ public:
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FLinearColor BackgroundColor;
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FLinearColor BackgroundColor;
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// Contains Node Tooltip text
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// Contains Node Tooltip text
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UPROPERTY(BlueprintReadOnly, EditDefaultsOnly, Category = "Editor")
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UPROPERTY(BlueprintReadOnly, Category = "Editor")
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FText NodeTooltipText;
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FText NodeTooltipText;
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// User friendly node type name
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// User friendly node type name
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UPROPERTY(BlueprintReadOnly, EditDefaultsOnly, Category = "Editor")
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UPROPERTY(BlueprintReadOnly, Category = "Editor")
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FText NodeTypeName;
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FText NodeTypeName;
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#endif
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#endif
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