Hid a few more configuration options from the editor.

This commit is contained in:
Jamie Greunbaum 2023-10-02 00:56:54 -04:00
parent 390e144c33
commit a8786b87fc

View File

@ -218,35 +218,35 @@ public:
#if WITH_EDITORONLY_DATA #if WITH_EDITORONLY_DATA
// Defines whether this Node type allows inputs // Defines whether this Node type allows inputs
UPROPERTY(BlueprintReadOnly, EditDefaultsOnly, Category = "Editor") UPROPERTY(BlueprintReadOnly, Category = "Editor")
bool bAllowInputNodes; bool bAllowInputNodes;
// Defines whether this Node type allows outputs // Defines whether this Node type allows outputs
UPROPERTY(BlueprintReadOnly, EditDefaultsOnly, Category = "Editor") UPROPERTY(BlueprintReadOnly, Category = "Editor")
bool bAllowOutputNodes; bool bAllowOutputNodes;
// Defines whether this Node can be copied // Defines whether this Node can be copied
UPROPERTY(BlueprintReadOnly, EditDefaultsOnly, Category = "Editor") UPROPERTY(BlueprintReadOnly, Category = "Editor")
bool bAllowCopy; bool bAllowCopy;
// Defines whether this Node can be cut // Defines whether this Node can be cut
UPROPERTY(BlueprintReadOnly, EditDefaultsOnly, Category = "Editor") UPROPERTY(BlueprintReadOnly, Category = "Editor")
bool bAllowCut; bool bAllowCut;
// Defines whether this Node can be pasted // Defines whether this Node can be pasted
UPROPERTY(BlueprintReadOnly, EditDefaultsOnly, Category = "Editor") UPROPERTY(BlueprintReadOnly, Category = "Editor")
bool bAllowPaste; bool bAllowPaste;
// Defines whether this Node can be deleted // Defines whether this Node can be deleted
UPROPERTY(BlueprintReadOnly, EditDefaultsOnly, Category = "Editor") UPROPERTY(BlueprintReadOnly, Category = "Editor")
bool bAllowDelete; bool bAllowDelete;
// Defines whether this Node can be manually created // Defines whether this Node can be manually created
UPROPERTY(BlueprintReadOnly, EditDefaultsOnly, Category = "Editor") UPROPERTY(BlueprintReadOnly, Category = "Editor")
bool bAllowManualCreate; bool bAllowManualCreate;
// Display title of the Node // Display title of the Node
UPROPERTY(BlueprintReadOnly, EditDefaultsOnly, Category = "Editor") UPROPERTY(BlueprintReadOnly, Category = "Editor")
FText NodeTitle; FText NodeTitle;
// Display name of the Node menu category // Display name of the Node menu category
@ -254,7 +254,7 @@ public:
FText ContextMenuName; FText ContextMenuName;
// List of compatible graph types // List of compatible graph types
UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category = "Editor") UPROPERTY(BlueprintReadOnly, Category = "Editor")
TSubclassOf<UObject> CompatibleGraphType; TSubclassOf<UObject> CompatibleGraphType;
// Defines background colour of this Node // Defines background colour of this Node
@ -262,11 +262,11 @@ public:
FLinearColor BackgroundColor; FLinearColor BackgroundColor;
// Contains Node Tooltip text // Contains Node Tooltip text
UPROPERTY(BlueprintReadOnly, EditDefaultsOnly, Category = "Editor") UPROPERTY(BlueprintReadOnly, Category = "Editor")
FText NodeTooltipText; FText NodeTooltipText;
// User friendly node type name // User friendly node type name
UPROPERTY(BlueprintReadOnly, EditDefaultsOnly, Category = "Editor") UPROPERTY(BlueprintReadOnly, Category = "Editor")
FText NodeTypeName; FText NodeTypeName;
#endif #endif