Adding nodes finally works correctly. Now beginning work on nodes that fit our actual development needs.
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@@ -24,7 +24,7 @@ UComboActionGraphNode_StartNode::UComboActionGraphNode_StartNode()
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#endif
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// TODO: Once there are Conditional Decorators, this will be replaced
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MaxChildrenNodes = 1;
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this->MaxChildrenNodes = -1;
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}
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#if WITH_EDITOR
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