Adding nodes finally works correctly. Now beginning work on nodes that fit our actual development needs.

This commit is contained in:
Jamie Greunbaum
2023-09-30 18:32:45 -04:00
parent 102927a690
commit af2b70227d
11 changed files with 216 additions and 111 deletions
@@ -88,11 +88,11 @@ void UEdComboActionGraph::RebuildComboActionGraph()
this->EdgeMap.Add(Edge, EdgeNode);
Edge->Graph = Graph;
Edge->SetGraph(Graph);
Edge->Rename(nullptr, Graph, REN_DontCreateRedirectors | REN_DoNotDirty);
Edge->StartNode = StartNode->ComboActionGraphNode;
Edge->EndNode = EndNode->ComboActionGraphNode;
Edge->StartNode->Edges.Add(Edge->EndNode, Edge);
StartNode->ComboActionGraphNode->Edges.Add(EndNode->ComboActionGraphNode, Edge);
Edge->SetStartNode(StartNode->ComboActionGraphNode);
Edge->SetEndNode(EndNode->ComboActionGraphNode);
}
}