Going through the process of using UInputActions instead of a custom class wherever possible, to make using the plugin less confusing.

This commit is contained in:
Jamie Greunbaum
2023-09-21 03:56:35 -04:00
parent b1ef780086
commit cb7e8feb8c
8 changed files with 51 additions and 52 deletions
@@ -42,15 +42,15 @@ public:
};
UCLASS()
class COMBOINPUTEDITOR_API UComboInputAsset_Factory : public UFactory
class COMBOINPUTEDITOR_API UComboInputGroup_Factory : public UFactory
{
GENERATED_BODY()
public:
UComboInputAsset_Factory(const class FObjectInitializer &ObjectInitializer);
UComboInputGroup_Factory(const class FObjectInitializer &ObjectInitializer);
UPROPERTY(EditAnywhere, Category="Combo Input")
TSubclassOf<class UComboInputAsset> ComboInputAssetClass;
TSubclassOf<class UComboInputGroup> ComboInputGroupClass;
virtual UObject *FactoryCreateNew(UClass *Class, UObject *InParent, FName Name, EObjectFlags Flags, UObject *Context, FFeedbackContext *Warn) override;
};