Going through the process of using UInputActions instead of a custom class wherever possible, to make using the plugin less confusing.
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@@ -42,15 +42,15 @@ public:
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};
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UCLASS()
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class COMBOINPUTEDITOR_API UComboInputAsset_Factory : public UFactory
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class COMBOINPUTEDITOR_API UComboInputGroup_Factory : public UFactory
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{
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GENERATED_BODY()
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public:
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UComboInputAsset_Factory(const class FObjectInitializer &ObjectInitializer);
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UComboInputGroup_Factory(const class FObjectInitializer &ObjectInitializer);
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UPROPERTY(EditAnywhere, Category="Combo Input")
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TSubclassOf<class UComboInputAsset> ComboInputAssetClass;
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TSubclassOf<class UComboInputGroup> ComboInputGroupClass;
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virtual UObject *FactoryCreateNew(UClass *Class, UObject *InParent, FName Name, EObjectFlags Flags, UObject *Context, FFeedbackContext *Warn) override;
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};
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