Node colours are now driven by combo input assets, and overridden by the combo action if a colour is set there.

This commit is contained in:
Jamie Greunbaum
2023-10-03 00:23:30 -04:00
parent 510ccb936a
commit dcaac98f50
22 changed files with 29 additions and 1342 deletions
@@ -12,7 +12,7 @@ UComboActionGraphNode_StartNode::UComboActionGraphNode_StartNode()
this->NodeTitle = LOCTEXT("ComboActionGraphNode_StartNodeTitle", "Start Action");
this->NodeTypeName = LOCTEXT("ComboActionGraphNode_StartNodeInternalTitle", "Start Action");
this->ContextMenuName = LOCTEXT("ComboActionGraphNode_StartNodeContextMenuName", "Start Action");
this->BackgroundColor = FLinearColor(0, 1, 0, 1);
this->BackgroundColor = FLinearColor(0.0f, 1.0f, 0.0f, 1.0f);
this->bAllowCopy = false;
this->bAllowCut = false;