Node colours are now driven by combo input assets, and overridden by the combo action if a colour is set there.
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@@ -12,7 +12,7 @@ UComboActionGraphNode_StartNode::UComboActionGraphNode_StartNode()
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this->NodeTitle = LOCTEXT("ComboActionGraphNode_StartNodeTitle", "Start Action");
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this->NodeTypeName = LOCTEXT("ComboActionGraphNode_StartNodeInternalTitle", "Start Action");
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this->ContextMenuName = LOCTEXT("ComboActionGraphNode_StartNodeContextMenuName", "Start Action");
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this->BackgroundColor = FLinearColor(0, 1, 0, 1);
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this->BackgroundColor = FLinearColor(0.0f, 1.0f, 0.0f, 1.0f);
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this->bAllowCopy = false;
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this->bAllowCut = false;
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