Changed some global defaults and clamp ranges for input timer lengths.
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@ -23,10 +23,10 @@ public:
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TSet<TSoftObjectPtr<const class UComboInputAsset>> ComboActions;
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TSet<TSoftObjectPtr<const class UComboInputAsset>> ComboActions;
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// Length of time after releasing an input to keep the associated combo action buffered before clearing it.
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// Length of time after releasing an input to keep the associated combo action buffered before clearing it.
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UPROPERTY(Config, BlueprintReadOnly, EditDefaultsOnly, meta = (UIMin = "0.0", UIMax = "0.5"))
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UPROPERTY(Config, BlueprintReadOnly, EditDefaultsOnly, meta=(UIMin="0.0", UIMax="0.5", ClampMin="0.0", ClampMax="0.5"))
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float InputReleaseExpirationTimerLength = 0.0666666666666666667f;
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float InputReleaseExpirationTimerLength = 0.15f;
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// Length of time within which we can recognise multiple button presses as one input.
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// Length of time within which we can recognise multiple button presses as one input.
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UPROPERTY(Config, BlueprintReadOnly, EditDefaultsOnly, meta = (UIMin = "0.02", UIMax = "0.25"))
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UPROPERTY(Config, BlueprintReadOnly, EditDefaultsOnly, meta=(UIMin="0.01", UIMax="0.25", ClampMin="0.01", ClampMax="0.25"))
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float MultiPressTimerLength = 0.025f;
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float MultiPressTimerLength = 0.025f;
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};
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};
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