// ©2023 Batty Bovine Productions, LLC. All Rights Reserved. #include "K2Node_ComboActionEvent.h" #include "ComboInputTriggers.h" #include "Events/ComboActionDelegateBinding.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(K2Node_ComboActionEvent) UK2Node_ComboActionEvent::UK2Node_ComboActionEvent(const FObjectInitializer &ObjectInitializer) : Super(ObjectInitializer) { bInternalEvent = true; TriggerEvent = EComboActionTriggerEvent::None; } UClass *UK2Node_ComboActionEvent::GetDynamicBindingClass() const { return UComboActionDelegateBinding::StaticClass(); } void UK2Node_ComboActionEvent::RegisterDynamicBinding(UDynamicBlueprintBinding *BindingObject) const { UComboActionDelegateBinding *ComboActionBindingObject = CastChecked(BindingObject); FBlueprintComboActionBinding Binding; Binding.FunctionNameToBind = this->CustomFunctionName; Binding.ComboAction = this->ComboAction; Binding.TriggerEvent = this->TriggerEvent; ComboActionBindingObject->ComboActionDelegateBindings.Add(Binding); }