using UnrealBuildTool; public class ComboInputEditor : ModuleRules { public ComboInputEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; bLegacyPublicIncludePaths = false; ShadowVariableWarningLevel = WarningLevel.Error; PrecompileForTargets = PrecompileTargetsType.None; bPrecompile = false; bUsePrecompiled = false; PublicDependencyModuleNames.AddRange (new string[] { "Core", "CoreUObject", "Engine", "UnrealEd", "AssetTools" } ); PrivateDependencyModuleNames.AddRange ( new string[] { "ComboInput", "AssetTools", "Slate", "SlateCore", "GraphEditor", "PropertyEditor", "EditorStyle", "Kismet", "KismetWidgets", "ApplicationCore", "ToolMenus", "DeveloperSettings", "Projects", "BlueprintGraph", "InputCore", "MainFrame" // ... add private dependencies that you statically link with here ... } ); } }