// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ComboInputNodes : ModuleRules { public ComboInputNodes(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; bLegacyPublicIncludePaths = false; ShadowVariableWarningLevel = WarningLevel.Error; PublicIncludePaths.AddRange ( new string[] { // ... add public include paths required here ... } ); PrivateIncludePaths.AddRange ( new string[] { "ComboInputNodes/Private" } ); PublicDependencyModuleNames.AddRange ( new string[] { "ComboInput", } ); PrivateDependencyModuleNames.AddRange ( new string[] { "Core", "CoreUObject", "Engine", "Slate", "SlateCore", "DeveloperSettings", "UnrealEd", "BlueprintGraph", "GraphEditor", "KismetCompiler", } ); DynamicallyLoadedModuleNames.AddRange ( new string[] { // ... add any modules that your module loads dynamically here ... } ); } }