49 lines
892 B
C#
49 lines
892 B
C#
using UnrealBuildTool;
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public class ComboInputEditor : ModuleRules
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{
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public ComboInputEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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bLegacyPublicIncludePaths = false;
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ShadowVariableWarningLevel = WarningLevel.Error;
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PrecompileForTargets = PrecompileTargetsType.None;
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bPrecompile = false;
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bUsePrecompiled = false;
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PublicDependencyModuleNames.AddRange
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(new string[]
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{
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"ComboInput",
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}
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);
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PrivateDependencyModuleNames.AddRange
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(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"UnrealEd",
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"ApplicationCore",
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"AssetTools",
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"BlueprintGraph",
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"DeveloperSettings",
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"GraphEditor",
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"InputCore",
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"Projects",
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"Slate",
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"SlateCore",
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"ToolMenus",
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}
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);
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if (Target.bBuildEditor)
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{
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PrivateDependencyModuleNames.Add("UnrealEd");
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}
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}
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} |