ComboInput/Source/ComboInputEditor/ComboInputEditor.build.cs
2023-09-09 17:28:41 -04:00

53 lines
1004 B
C#

using UnrealBuildTool;
public class ComboInputEditor : ModuleRules
{
public ComboInputEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
bLegacyPublicIncludePaths = false;
ShadowVariableWarningLevel = WarningLevel.Error;
PrecompileForTargets = PrecompileTargetsType.None;
bPrecompile = false;
bUsePrecompiled = false;
PublicDependencyModuleNames.AddRange
(new string[]
{
"Core",
"CoreUObject",
"Engine",
"UnrealEd",
"AssetTools"
}
);
PrivateDependencyModuleNames.AddRange
(
new string[]
{
"ComboInput",
"AssetTools",
"Slate",
"SlateCore",
"GraphEditor",
"PropertyEditor",
"EditorStyle",
"Kismet",
"KismetWidgets",
"ApplicationCore",
"ToolMenus",
"DeveloperSettings",
"Projects",
"BlueprintGraph",
"InputCore",
"MainFrame"
// ... add private dependencies that you statically link with here ...
}
);
}
}