38 lines
1.0 KiB
C++

// ©2023 Batty Bovine Productions, LLC. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
class FComboInputNodesModule : public IModuleInterface
{
public:
/**
* Singleton-like access to this module's interface. This is just for convenience!
* Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
*
* @return Returns singleton instance, loading the module on demand if needed
*/
static FComboInputNodesModule &Get()
{
return FModuleManager::LoadModuleChecked<FComboInputNodesModule>("ComboInputNodes");
}
/**
* Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
*
* @return True if the module is loaded and ready to use
*/
static bool IsAvailable()
{
return FModuleManager::Get().IsModuleLoaded("ComboInputNodes");
}
/** IModuleInterface implementation */
virtual void StartupModule() override;
virtual void ShutdownModule() override;
};