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ComboInput/Source/ComboInput/Private
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Jamie Greunbaum 510ccb936a ComboManagerComponent has been modified to use the combo graph nodes instead of the placeholder ComboSequenceNode class.
2023-10-02 18:48:33 -04:00
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Components
ComboManagerComponent has been modified to use the combo graph nodes instead of the placeholder ComboSequenceNode class.
2023-10-02 18:48:33 -04:00
Data
Trying to add a combo graph editor.
2023-09-27 00:21:59 -04:00
Decorators
Trying to add a combo graph editor.
2023-09-27 00:21:59 -04:00
Events
Kismet nodes now have their own module to themselves, so Unreal Engine can compile a shipping build correctly.
2023-09-20 12:23:21 -04:00
GlobalSettings
Global settings renamed to something that does not reference the old subsystem.
2023-09-24 13:03:16 -04:00
Interfaces
Trying to add a combo graph editor.
2023-09-27 00:21:59 -04:00
Nodes
Added UComboAction class setting to the action node base class.
2023-10-02 00:57:44 -04:00
ComboActionGraph.cpp
Combo Action Graph is basically finished. The hard part, anyway.
2023-10-01 14:07:52 -04:00
ComboInput.cpp
Initial commit.
2023-09-09 17:28:41 -04:00
ComboInputAssets.cpp
- Buffered inputs are no longer handled by a component on the PlayerController, but by a LocalPlayerSubsystem instead.
2023-09-10 01:47:21 -04:00
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