ComboInput/Source/ComboInputNodes/ComboInputNodes.Build.cs

67 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ComboInputNodes : ModuleRules
{
public ComboInputNodes(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
bLegacyPublicIncludePaths = false;
ShadowVariableWarningLevel = WarningLevel.Error;
PublicIncludePaths.AddRange
(
new string[]
{
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange
(
new string[]
{
"ComboInputNodes/Private"
}
);
PublicDependencyModuleNames.AddRange
(
new string[]
{
"ComboInput",
}
);
PrivateDependencyModuleNames.AddRange
(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"DeveloperSettings",
"UnrealEd",
"BlueprintGraph",
"GraphEditor",
"KismetCompiler",
}
);
DynamicallyLoadedModuleNames.AddRange
(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}