24 lines
706 B
C++

// ©2023 Batty Bovine Productions, LLC. All Rights Reserved.
#include "ComboInputNodes.h"
#include "GameplayTagsManager.h"
#include "Interfaces/IPluginManager.h"
#define LOCTEXT_NAMESPACE "FComboInputNodesModule"
void FComboInputNodesModule::StartupModule()
{
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
}
void FComboInputNodesModule::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
}
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE(FComboInputNodesModule, ComboInputNodes)