71 lines
1.1 KiB
C#
71 lines
1.1 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class ComboInput : ModuleRules
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{
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public ComboInput(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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bLegacyPublicIncludePaths = false;
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ShadowVariableWarningLevel = WarningLevel.Error;
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PublicIncludePaths.AddRange
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(
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new string[]
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{
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// ... add public include paths required here ...
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}
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);
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PrivateIncludePaths.AddRange
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(
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new string[]
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{
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"ComboInput/Private"
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}
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);
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PublicDependencyModuleNames.AddRange
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(
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new string[]
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{
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"EnhancedInput",
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}
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);
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PrivateDependencyModuleNames.AddRange
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(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"Slate",
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"SlateCore",
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"DeveloperSettings",
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"BlueprintGraph",
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"GraphEditor",
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"KismetCompiler",
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}
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);
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if (Target.bBuildEditor)
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{
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PrivateDependencyModuleNames.Add("UnrealEd");
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}
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DynamicallyLoadedModuleNames.AddRange
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(
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new string[]
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{
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// ... add any modules that your module loads dynamically here ...
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}
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);
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}
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}
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