83 lines
2.4 KiB
C++
83 lines
2.4 KiB
C++
// ©2023 Batty Bovine Productions, LLC. All Rights Reserved.
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#pragma once
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#include "Modules/ModuleManager.h"
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#include "EdGraphUtilities.h"
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#include "IAssetTools.h"
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#include "IAssetTypeActions.h"
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#include "Factories/Factory.h"
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#include "ComboInputEditor.generated.h"
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UCLASS()
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class COMBOINPUTEDITOR_API UComboAction_Factory : public UFactory
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{
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GENERATED_BODY()
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public:
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UComboAction_Factory(const class FObjectInitializer &ObjectInitializer);
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UPROPERTY(EditAnywhere, Category="Combo Input")
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TSubclassOf<class UComboAction> ComboActionClass;
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virtual UObject *FactoryCreateNew(UClass *Class, UObject *InParent, FName Name, EObjectFlags Flags, UObject *Context, FFeedbackContext *Warn) override;
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};
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UCLASS()
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class COMBOINPUTEDITOR_API UComboSequenceNode_Factory : public UFactory
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{
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GENERATED_BODY()
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public:
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UComboSequenceNode_Factory(const class FObjectInitializer &ObjectInitializer);
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UPROPERTY(EditAnywhere, Category="Combo Input")
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TSubclassOf<class UComboSequenceNode> ComboSequenceNodeClass;
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virtual UObject *FactoryCreateNew(UClass *Class, UObject *InParent, FName Name, EObjectFlags Flags, UObject *Context, FFeedbackContext *Warn) override;
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};
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UCLASS()
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class COMBOINPUTEDITOR_API UComboInputAsset_Factory : public UFactory
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{
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GENERATED_BODY()
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public:
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UComboInputAsset_Factory(const class FObjectInitializer &ObjectInitializer);
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UPROPERTY(EditAnywhere, Category="Combo Input")
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TSubclassOf<class UComboInputAsset> ComboInputAssetClass;
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virtual UObject *FactoryCreateNew(UClass *Class, UObject *InParent, FName Name, EObjectFlags Flags, UObject *Context, FFeedbackContext *Warn) override;
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};
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class FComboInputEditorModule : public IModuleInterface
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{
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public:
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static FComboInputEditorModule &Get() { return FModuleManager::LoadModuleChecked<FComboInputEditorModule>("ComboInputEditor"); }
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static bool IsAvailable() { return FModuleManager::Get().IsModuleLoaded("ComboInputEditor"); }
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virtual void StartupModule() override;
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virtual void ShutdownModule() override;
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static EAssetTypeCategories::Type GetInputAssetsCategory() { return FComboInputEditorModule::ComboAssetsCategory; }
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private:
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void RegisterAssetTypeActions(IAssetTools &AssetTools, TSharedRef<IAssetTypeActions> Action)
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{
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AssetTools.RegisterAssetTypeActions(Action);
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CreatedAssetTypeActions.Add(Action);
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}
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static EAssetTypeCategories::Type ComboAssetsCategory;
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TArray<TSharedPtr<IAssetTypeActions>> CreatedAssetTypeActions;
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TSharedPtr<class FSlateStyleSet> StyleSet;
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};
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