35 lines
1.0 KiB
C++
35 lines
1.0 KiB
C++
// ©2023 Batty Bovine Productions, LLC. All Rights Reserved.
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#include "K2Node_ComboActionEvent.h"
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#include "ComboInputTriggers.h"
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#include "Events/ComboActionDelegateBinding.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(K2Node_ComboActionEvent)
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UK2Node_ComboActionEvent::UK2Node_ComboActionEvent(const FObjectInitializer &ObjectInitializer)
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: Super(ObjectInitializer)
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{
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bInternalEvent = true;
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TriggerEvent = EComboActionTriggerEvent::None;
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}
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UClass *UK2Node_ComboActionEvent::GetDynamicBindingClass() const
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{
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return UComboActionDelegateBinding::StaticClass();
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}
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void UK2Node_ComboActionEvent::RegisterDynamicBinding(UDynamicBlueprintBinding *BindingObject) const
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{
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UComboActionDelegateBinding *ComboActionBindingObject = CastChecked<UComboActionDelegateBinding>(BindingObject);
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FBlueprintComboActionBinding Binding;
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Binding.FunctionNameToBind = this->CustomFunctionName;
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Binding.ComboAction = this->ComboAction;
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Binding.TriggerEvent = this->TriggerEvent;
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ComboActionBindingObject->ComboActionDelegateBindings.Add(Binding);
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}
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