ComboInput/Source/ComboInputEditor/Private/Layout/ComboActionTreeSolveLayoutStrategy.cpp
2023-09-29 15:11:48 -04:00

242 lines
6.8 KiB
C++

// ©2023 Batty Bovine Productions, LLC. All Rights Reserved.
#include "ComboActionTreeSolveLayoutStrategy.h"
#include "ComboActionGraph.h"
#include "Ed/EdComboActionGraph.h"
#include "Ed/EdComboActionGraphNode.h"
#include "Nodes/ComboActionGraphNode.h"
#include "Settings/ComboActionGraphEditorSettings.h"
void UComboActionTreeSolveLayoutStrategy::Layout(UEdGraph *InEdGraph)
{
this->EdGraph = Cast<UEdComboActionGraph>(InEdGraph);
check(this->EdGraph != nullptr);
this->EdGraph->RebuildComboActionGraph();
this->Graph = this->EdGraph->GetComboActionGraph();
check(this->Graph != nullptr);
bool bFirstPassOnly = false;
if (this->Settings == nullptr)
{
this->Settings = GetMutableDefault<UComboActionGraphEditorSettings>();
}
if (this->Settings != nullptr)
{
this->OptimalDistance = this->Settings->GetOptimalDistance();
this->MaxIteration = this->Settings->GetMaxIteration();
bFirstPassOnly = this->Settings->IsFirstPassOnly();
}
FVector2D Anchor(0.f, 0.f);
for (UComboActionGraphNode *RootNode : this->Graph->RootNodes)
{
this->InitPass(RootNode, Anchor);
if (!bFirstPassOnly)
{
for (int32 j = 0; j < this->MaxIteration; ++j)
{
bool HasConflict = this->ResolveConflictPass(RootNode);
if (!HasConflict)
{
break;
}
}
}
}
for (int32 i = 0; i < Graph->RootNodes.Num(); i++)
{
for (int32 j = 0; j < i; j++)
{
this->ResolveConflict(Graph->RootNodes[j], Graph->RootNodes[i]);
}
}
}
void UComboActionTreeSolveLayoutStrategy::InitPass(UComboActionGraphNode *RootNode, const FVector2D &Anchor)
{
UEdComboActionGraphNode *EdNode_RootNode = this->EdGraph->NodeMap[RootNode];
FVector2D ChildAnchor(FVector2D(0.0f, this->GetNodeHeight(EdNode_RootNode) + this->OptimalDistance + Anchor.Y));
for (int32 i = 0; i < RootNode->ChildrenNodes.Num(); i++)
{
UComboActionGraphNode *Child = RootNode->ChildrenNodes[i];
UEdComboActionGraphNode *EdNode_ChildNode = this->EdGraph->NodeMap[Child];
if (i > 0)
{
UComboActionGraphNode *PreChild = RootNode->ChildrenNodes[i - 1];
UEdComboActionGraphNode *EdNode_PreChildNode = this->EdGraph->NodeMap[PreChild];
ChildAnchor.X += this->OptimalDistance + this->GetNodeWidth(EdNode_PreChildNode) / 2;
}
ChildAnchor.X += this->GetNodeWidth(EdNode_ChildNode) / 2;
this->InitPass(Child, ChildAnchor);
}
float NodeWidth = this->GetNodeWidth(EdNode_RootNode);
EdNode_RootNode->NodePosY = Anchor.Y;
if (RootNode->ChildrenNodes.Num() == 0)
{
EdNode_RootNode->NodePosX = Anchor.X - NodeWidth / 2;
}
else
{
this->UpdateParentNodePosition(RootNode);
}
}
bool UComboActionTreeSolveLayoutStrategy::ResolveConflictPass(UComboActionGraphNode *Node)
{
bool HasConflict = false;
for (int32 i = 0; i < Node->ChildrenNodes.Num(); ++i)
{
UComboActionGraphNode *Child = Node->ChildrenNodes[i];
if (this->ResolveConflictPass(Child))
{
HasConflict = true;
}
}
for (const UComboActionGraphNode *ParentNode : Node->ParentNodes)
{
for (UComboActionGraphNode *LeftSibling : ParentNode->ChildrenNodes)
{
if (LeftSibling == Node)
{
break;
}
if (this->ResolveConflict(LeftSibling, Node))
{
HasConflict = true;
}
}
}
return HasConflict;
}
bool UComboActionTreeSolveLayoutStrategy::ResolveConflict(UComboActionGraphNode *LRoot, UComboActionGraphNode *RRoot)
{
TArray<UEdComboActionGraphNode*> RightContour, LeftContour;
this->GetRightContour(LRoot, 0, RightContour);
this->GetLeftContour(RRoot, 0, LeftContour);
int32 MaxOverlapDistance = 0;
int32 Num = FMath::Min(LeftContour.Num(), RightContour.Num());
for (int32 i = 0; i < Num; ++i)
{
if (RightContour.Contains(LeftContour[i]) || LeftContour.Contains(RightContour[i]))
break;
int32 RightBound = RightContour[i]->NodePosX + this->GetNodeWidth(RightContour[i]);
int32 LeftBound = LeftContour[i]->NodePosX;
int32 Distance = RightBound + OptimalDistance - LeftBound;
if (Distance > MaxOverlapDistance)
{
MaxOverlapDistance = Distance;
}
}
if (MaxOverlapDistance > 0)
{
this->ShiftSubTree(RRoot, FVector2D(MaxOverlapDistance, 0.f));
TArray<UComboActionGraphNode*> ParentNodes = RRoot->ParentNodes;
TArray<UComboActionGraphNode*> NextParentNodes;
while (ParentNodes.Num() != 0)
{
for (int32 i = 0; i < ParentNodes.Num(); ++i)
{
UpdateParentNodePosition(ParentNodes[i]);
NextParentNodes.Append(ParentNodes[i]->ParentNodes);
}
ParentNodes = NextParentNodes;
NextParentNodes.Reset();
}
return true;
}
return false;
}
void UComboActionTreeSolveLayoutStrategy::GetLeftContour(UComboActionGraphNode *RootNode, int32 Level, TArray<UEdComboActionGraphNode*> &Contour)
{
UEdComboActionGraphNode *EdNode_Node = this->EdGraph->NodeMap[RootNode];
if (Level >= Contour.Num())
{
Contour.Add(EdNode_Node);
}
else if (EdNode_Node->NodePosX < Contour[Level]->NodePosX)
{
Contour[Level] = EdNode_Node;
}
for (UComboActionGraphNode *Child : RootNode->ChildrenNodes)
{
this->GetLeftContour(Child, Level + 1, Contour);
}
}
void UComboActionTreeSolveLayoutStrategy::GetRightContour(UComboActionGraphNode *RootNode, int32 Level, TArray<UEdComboActionGraphNode*> &Contour)
{
UEdComboActionGraphNode *EdNode_Node = this->EdGraph->NodeMap[RootNode];
if (Level >= Contour.Num())
{
Contour.Add(EdNode_Node);
}
else if (EdNode_Node->NodePosX + this->GetNodeWidth(EdNode_Node) > Contour[Level]->NodePosX + this->GetNodeWidth(Contour[Level]))
{
Contour[Level] = EdNode_Node;
}
for (UComboActionGraphNode *Child : RootNode->ChildrenNodes)
{
this->GetRightContour(Child, Level + 1, Contour);
}
}
void UComboActionTreeSolveLayoutStrategy::ShiftSubTree(UComboActionGraphNode *RootNode, const FVector2D &Offset)
{
UEdComboActionGraphNode *EdNode_Node = this->EdGraph->NodeMap[RootNode];
EdNode_Node->NodePosX += Offset.X;
EdNode_Node->NodePosY += Offset.Y;
for (UComboActionGraphNode *Child : RootNode->ChildrenNodes)
{
if (Child->ParentNodes[0] == RootNode)
{
this->ShiftSubTree(Child, Offset);
}
}
}
void UComboActionTreeSolveLayoutStrategy::UpdateParentNodePosition(UComboActionGraphNode *RootNode)
{
UEdComboActionGraphNode *EdNode_ParentNode = this->EdGraph->NodeMap[RootNode];
if (RootNode->ChildrenNodes.Num() % 2 == 0)
{
UEdComboActionGraphNode *FirstChild = this->EdGraph->NodeMap[RootNode->ChildrenNodes[0]];
UEdComboActionGraphNode *LastChild = this->EdGraph->NodeMap[RootNode->ChildrenNodes.Last()];
float LeftBound = FirstChild->NodePosX;
float RightBound = LastChild->NodePosX + this->GetNodeWidth(LastChild);
EdNode_ParentNode->NodePosX = (LeftBound + RightBound) / 2 - this->GetNodeWidth(EdNode_ParentNode) / 2;
}
else
{
UEdComboActionGraphNode *MidChild = this->EdGraph->NodeMap[RootNode->ChildrenNodes[RootNode->ChildrenNodes.Num() / 2]];
EdNode_ParentNode->NodePosX = MidChild->NodePosX + this->GetNodeWidth(MidChild) / 2 - this->GetNodeWidth(EdNode_ParentNode) / 2;
}
}