ComboInput/Source/ComboInput/Private/ComboInputAssets.cpp
Jamie Greunbaum cd4708449f - Buffered inputs are no longer handled by a component on the PlayerController, but by a LocalPlayerSubsystem instead.
- Combo manager connects to this subsystem entirely on its own when its owner is the player character.
2023-09-10 01:47:21 -04:00

7 lines
96 B
C++

// ©2022 Batty Bovine Productions, LLC. All Rights Reserved.
#include "ComboInputAssets.h"