ComboInput/Source/ComboInputNodes/Private/K2Node_ComboActionEvent.cpp

35 lines
1.0 KiB
C++

// ©2023 Batty Bovine Productions, LLC. All Rights Reserved.
#include "K2Node_ComboActionEvent.h"
#include "ComboInputTriggers.h"
#include "Events/ComboActionDelegateBinding.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(K2Node_ComboActionEvent)
UK2Node_ComboActionEvent::UK2Node_ComboActionEvent(const FObjectInitializer &ObjectInitializer)
: Super(ObjectInitializer)
{
bInternalEvent = true;
TriggerEvent = EComboActionTriggerEvent::None;
}
UClass *UK2Node_ComboActionEvent::GetDynamicBindingClass() const
{
return UComboActionDelegateBinding::StaticClass();
}
void UK2Node_ComboActionEvent::RegisterDynamicBinding(UDynamicBlueprintBinding *BindingObject) const
{
UComboActionDelegateBinding *ComboActionBindingObject = CastChecked<UComboActionDelegateBinding>(BindingObject);
FBlueprintComboActionBinding Binding;
Binding.FunctionNameToBind = this->CustomFunctionName;
Binding.ComboAction = this->ComboAction;
Binding.TriggerEvent = this->TriggerEvent;
ComboActionBindingObject->ComboActionDelegateBindings.Add(Binding);
}