Apparently this code just never got pushed to the repository whenever I wrote it, and I don't really remember what it's supposed to do differently from before.
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@ -146,7 +146,7 @@ bool ULoadingScreenManager::ShouldCreateSubsystem(UObject *Outer) const
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return !bIsServerWorld;
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}
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class ULoadingScreenWidget *ULoadingScreenManager::ShowLoadingScreen()
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ULoadingScreenWidget *ULoadingScreenManager::ShowLoadingScreen()
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{
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if (this->bCurrentlyShowingLoadingScreen)
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{
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@ -202,6 +202,22 @@ class ULoadingScreenWidget *ULoadingScreenManager::ShowLoadingScreen()
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}
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void ULoadingScreenManager::HideLoadingScreen()
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{
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const float HoldTime = GetDefault<UCommonLoadingScreenSettings>()->HoldLoadingScreenAdditionalSecs;
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if (FMath::IsNearlyZero(HoldTime))
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{
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this->HideLoadingScreen_Private();
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}
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else
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{
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this->GetWorld()->GetTimerManager().SetTimer(
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this->HideLoadingScreenTimerHandle,
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this, &ULoadingScreenManager::HideLoadingScreen_Private,
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HoldTime
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);
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}
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}
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void ULoadingScreenManager::HideLoadingScreen_Private()
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{
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if (this->bCurrentlyShowingLoadingScreen)
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{
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@ -46,6 +46,9 @@ public:
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FORCEINLINE FOnLoadingScreenVisibilityChangedDelegate &OnLoadingScreenVisibilityChangedDelegate() { return LoadingScreenVisibilityChanged; }
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private:
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/** Actually hides the loading screen, either immediately or after a delay if necessary. */
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void HideLoadingScreen_Private();
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/** Removes the loading screen. The loading screen widget will be destroyed. */
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void RemoveLoadingScreen();
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@ -90,4 +93,7 @@ private:
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/** True when the loading screen is currently being shown */
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bool bCurrentlyShowingLoadingScreen = false;
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/** Handle for the timer that controls how much extra time to wait before fading the loading screen away */
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FTimerHandle HideLoadingScreenTimerHandle;
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};
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