Horseshoe can now be hung back up onto the door after being removed.
This commit is contained in:
@@ -9,147 +9,267 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: c333ccfdd0cbdbc4ca30cef2dd6e6b9b, type: 3}
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m_Name: Horseshoe
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HorseshoeParentConstraint\r\n \r\n __instance_0: %UnityEngineAnimationsParentConstraint,
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null\r\n __value_0: %SystemBoolean, null\r\n __instance_1: %UnityEngineRigidbody,
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null\r\n __value_1: %SystemBoolean, null\r\n __instance_2: %UnityEngineAnimationsParentConstraint,
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null\r\n __value_2: %SystemBoolean, null\r\n __instance_3: %UnityEngineRigidbody,
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null\r\n __value_3: %SystemBoolean, null\r\n HorseshoeRigidBody: %UnityEngineRigidbody,
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null\r\n HorseshoeParentConstraint: %UnityEngineAnimationsParentConstraint,
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null\r\n\r\n.data_end\r\n\r\n.code_start\r\n\r\n .export _onDrop\r\n \r\n
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_onDrop:\r\n \r\n PUSH, HorseshoeParentConstraint\r\n PUSH,
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__instance_0\r\n COPY\r\n PUSH, __instance_0\r\n PUSH, __value_0\r\n
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EXTERN, \"UnityEngineAnimationsParentConstraint.__set_enabled__SystemBoolean__SystemVoid\"\r\n
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PUSH, HorseshoeRigidBody\r\n PUSH, __instance_1\r\n COPY\r\n
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PUSH, __instance_1\r\n PUSH, __value_1\r\n EXTERN, \"UnityEngineRigidbody.__set_useGravity__SystemBoolean__SystemVoid\"\r\n
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JUMP, 0xFFFFFFFC\r\n \r\n .export _onPickup\r\n \r\n _onPickup:\r\n
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\r\n PUSH, HorseshoeParentConstraint\r\n PUSH, __instance_2\r\n
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COPY\r\n PUSH, __instance_2\r\n PUSH, __value_2\r\n EXTERN,
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\"UnityEngineAnimationsParentConstraint.__set_enabled__SystemBoolean__SystemVoid\"\r\n
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PUSH, HorseshoeRigidBody\r\n PUSH, __instance_3\r\n COPY\r\n
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PUSH, __instance_3\r\n PUSH, __value_3\r\n EXTERN, \"UnityEngineRigidbody.__set_useGravity__SystemBoolean__SystemVoid\"\r\n
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@@ -0,0 +1,70 @@
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|
||||
using UdonSharp;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Animations;
|
||||
using VRC.SDK3.ClientSim;
|
||||
using VRC.SDKBase;
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||||
using VRC.Udon;
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||||
|
||||
public class Horseshoe : UdonSharpBehaviour
|
||||
{
|
||||
private bool IsBeingHeld = false;
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||||
[UdonSynced, FieldChangeCallback(nameof(SetIsInHome))]
|
||||
private bool IsInHome = true;
|
||||
|
||||
private ParentConstraint HorseshoeConstraint;
|
||||
private Rigidbody HorseshoeRigidBody;
|
||||
|
||||
|
||||
public void Start()
|
||||
{
|
||||
HorseshoeConstraint = GetComponent<ParentConstraint>();
|
||||
HorseshoeRigidBody = GetComponent<Rigidbody>();
|
||||
}
|
||||
|
||||
public override void OnPickup()
|
||||
{
|
||||
IsBeingHeld = true;
|
||||
EnableConstraints(false);
|
||||
|
||||
base.OnPickup();
|
||||
}
|
||||
|
||||
public override void OnDrop()
|
||||
{
|
||||
IsBeingHeld = false;
|
||||
|
||||
if (IsInHome)
|
||||
{
|
||||
EnableConstraints(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
EnableConstraints(false);
|
||||
}
|
||||
|
||||
base.OnDrop();
|
||||
}
|
||||
|
||||
|
||||
private void EnableConstraints(bool enable)
|
||||
{
|
||||
HorseshoeRigidBody.useGravity = !enable;
|
||||
HorseshoeConstraint.enabled = enable;
|
||||
}
|
||||
|
||||
public bool SetIsInHome
|
||||
{
|
||||
set
|
||||
{
|
||||
IsInHome = value;
|
||||
|
||||
if (!IsBeingHeld && IsInHome)
|
||||
{
|
||||
EnableConstraints(true);
|
||||
}
|
||||
}
|
||||
|
||||
get => IsInHome;
|
||||
}
|
||||
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||||
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@@ -0,0 +1,46 @@
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|
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using UdonSharp;
|
||||
using UnityEngine;
|
||||
using VRC.SDKBase;
|
||||
using VRC.Udon;
|
||||
|
||||
public class HorseshoeHomeLocation : UdonSharpBehaviour
|
||||
{
|
||||
public GameObject Horseshoe;
|
||||
|
||||
private UdonBehaviour HorseshoeBehaviour;
|
||||
private MeshCollider HorseshoeCollider;
|
||||
|
||||
|
||||
public void Start()
|
||||
{
|
||||
HorseshoeBehaviour = Horseshoe.GetComponent<UdonBehaviour>();
|
||||
HorseshoeCollider = Horseshoe.GetComponent<MeshCollider>();
|
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}
|
||||
|
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public void OnTriggerEnter(Collider OtherCollider)
|
||||
{
|
||||
if (CollidingObjectIsHorseshoe(OtherCollider))
|
||||
{
|
||||
HorseshoeBehaviour.SetProgramVariable<bool>("IsInHome", true);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnTriggerExit(Collider OtherCollider)
|
||||
{
|
||||
if (CollidingObjectIsHorseshoe(OtherCollider))
|
||||
{
|
||||
HorseshoeBehaviour.SetProgramVariable<bool>("IsInHome", false);
|
||||
}
|
||||
}
|
||||
|
||||
private bool CollidingObjectIsHorseshoe(Collider OtherCollider)
|
||||
{
|
||||
if (OtherCollider.Equals(HorseshoeCollider))
|
||||
{
|
||||
return true;
|
||||
}
|
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return false;
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}
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Reference in New Issue
Block a user