- Skee-ball will now only score if the person who threw the ball is the player.
- Skee-ball sounds compressed more without sacrificing quality. - Size of stable and game room reflection maps increased to 128x128. - Added a separate reflection map to the top of the pool table. - Added Horse Portraits™ to the game room.
This commit is contained in:
@@ -11,10 +11,7 @@ Material:
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords:
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- _METALLICGLOSSMAP
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- _NORMALMAP
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- _PARALLAXMAP
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m_ValidKeywords: []
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 1
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@@ -27,7 +24,7 @@ Material:
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serializedVersion: 3
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m_TexEnvs:
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- _BumpMap:
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m_Texture: {fileID: 2800000, guid: e9a24d79c7b034148a4f2cf14920471f, type: 3}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailAlbedoMap:
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@@ -51,15 +48,15 @@ Material:
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m_Scale: {x: 0.01, y: 0.05}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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m_Texture: {fileID: 2800000, guid: 9dd17ac12b3edb24181c088df9cdf6ca, type: 3}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _OcclusionMap:
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m_Texture: {fileID: 2800000, guid: 4d927256c4a952e48949f7f90432e8ad, type: 3}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _ParallaxMap:
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m_Texture: {fileID: 2800000, guid: e5c4ce4293c8c01408b8ad34348bb70f, type: 3}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _SpecGlossMap:
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@@ -73,7 +70,7 @@ Material:
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _GlossMapScale: 0.753
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- _Glossiness: 0.5
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- _Glossiness: 0.753
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- _GlossyReflections: 1
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- _Metallic: 0
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- _Mode: 0
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