- Skee-ball will now only score if the person who threw the ball is the player.

- Skee-ball sounds compressed more without sacrificing quality.
- Size of stable and game room reflection maps increased to 128x128.
- Added a separate reflection map to the top of the pool table.
- Added Horse Portraits™ to the game room.
This commit is contained in:
2026-02-12 04:16:57 -05:00
parent 542e04afed
commit 28ff97104a
94 changed files with 9174 additions and 6257 deletions
@@ -11,10 +11,7 @@ Material:
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _METALLICGLOSSMAP
- _NORMALMAP
- _PARALLAXMAP
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
@@ -27,7 +24,7 @@ Material:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 2800000, guid: e9a24d79c7b034148a4f2cf14920471f, type: 3}
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
@@ -51,15 +48,15 @@ Material:
m_Scale: {x: 0.01, y: 0.05}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 2800000, guid: 9dd17ac12b3edb24181c088df9cdf6ca, type: 3}
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 2800000, guid: 4d927256c4a952e48949f7f90432e8ad, type: 3}
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 2800000, guid: e5c4ce4293c8c01408b8ad34348bb70f, type: 3}
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
@@ -73,7 +70,7 @@ Material:
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 0.753
- _Glossiness: 0.5
- _Glossiness: 0.753
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0